feat: implemented adding primitive with UI
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670cfa1779
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b6e8ca9225
8 changed files with 120 additions and 31 deletions
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@ -258,6 +258,21 @@ void TerrainMeshGenerator::push_task(Rect2 area, Ref<ArrayMesh> mesh, size_t poi
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this->input_lock.unlock();
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}
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void TerrainMeshGenerator::add_primitive(Ref<TerrainPrimitive> primitive) {
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Array list = get_primitives();
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list.push_front(primitive);
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set_primitives(list);
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}
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void TerrainMeshGenerator::remove_primitive(Ref<TerrainPrimitive> primitive) {
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Array list = get_primitives();
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int idx{ list.find(primitive) };
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if (idx >= 0 && idx < list.size()) {
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list.remove_at(idx);
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}
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set_primitives(list);
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}
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void TerrainMeshGenerator::set_primitives(Array primitives) {
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// synchronise primitives
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for (Variant var : this->primitives_buffer) {
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