feat: added slope handle

This commit is contained in:
Sara Gerretsen 2025-11-26 16:45:31 +01:00
parent 07f193a04b
commit b34362c7ae
10 changed files with 80 additions and 40 deletions

View file

@ -2,9 +2,7 @@
#include "core/config/engine.h" #include "core/config/engine.h"
#include "macros.h" #include "macros.h"
#include "scene/3d/camera_3d.h" #include "scene/3d/camera_3d.h"
#include "scene/3d/physics/static_body_3d.h"
#include "scene/main/viewport.h" #include "scene/main/viewport.h"
#include "scene/resources/mesh.h"
#include "terrain_editor/terrain_mesh_generator.h" #include "terrain_editor/terrain_mesh_generator.h"
void TerrainChunk::_bind_methods() { void TerrainChunk::_bind_methods() {
@ -36,7 +34,7 @@ void TerrainChunk::on_terrain_changed() {
if (!status.mesh.is_valid()) { if (!status.mesh.is_valid()) {
status.mesh.instantiate(); status.mesh.instantiate();
} }
size_t base_detail{ lod == 0 ? this->lod0_detail : this->lod0_detail / (2 * lod * lod) }; size_t base_detail{ lod == 0 ? this->lod0_detail : this->lod0_detail / (2 * lod) };
status.dirty = true; status.dirty = true;
this->generator->push_task({ { position.x, position.z }, { this->size, this->size } }, status.mesh, base_detail > 1 ? base_detail : 1, callable_mp(this, &self_type::lod_generated).bind(lod)); this->generator->push_task({ { position.x, position.z }, { this->size, this->size } }, status.mesh, base_detail > 1 ? base_detail : 1, callable_mp(this, &self_type::lod_generated).bind(lod));
lod++; lod++;
@ -45,23 +43,7 @@ void TerrainChunk::on_terrain_changed() {
} }
void TerrainChunk::lod_generated(size_t lod) { void TerrainChunk::lod_generated(size_t lod) {
//if (this->collisions && lod <= this->collisions_lod && (lod == 0 || lod == (this->meshes.size() - 1))) {
#if 0
if (this->collisions && lod == this->meshes.size() - 1) {
this->collisions->queue_free();
this->collisions = nullptr;
}
if (!this->collisions) {
this->set_mesh(this->meshes[lod].mesh);
//static Ref<MeshConvexDecompositionSettings> settings{};
if ((this->collisions = create_multiple_convex_collisions_node())) {
add_child(this->collisions);
}
this->collisions_lod = lod;
}
#endif
this->meshes.set(lod, { this->meshes[lod].mesh, false }); this->meshes.set(lod, { this->meshes[lod].mesh, false });
process_lod();
} }
void TerrainChunk::process_lod() { void TerrainChunk::process_lod() {
@ -70,7 +52,7 @@ void TerrainChunk::process_lod() {
Vector3 position{ get_global_position() }; Vector3 position{ get_global_position() };
Vector3 camera{ get_viewport()->get_camera_3d()->get_global_position() }; Vector3 camera{ get_viewport()->get_camera_3d()->get_global_position() };
Vector3 diff{ (position - camera).abs() }; Vector3 diff{ (position - camera).abs() };
float distance{ (diff.x > diff.z ? diff.z : diff.x) - this->size }; float distance{ (diff.x < diff.z ? diff.z : diff.x) - this->size / 2.f };
distance = distance > 0.f ? distance : 0.f; distance = distance > 0.f ? distance : 0.f;
size_t lod{ size_t(Math::floor(distance / (this->lod_end_distance / this->meshes.size()))) }; size_t lod{ size_t(Math::floor(distance / (this->lod_end_distance / this->meshes.size()))) };
result = lod < this->meshes.size() ? lod : (this->meshes.size() - 1); result = lod < this->meshes.size() ? lod : (this->meshes.size() - 1);

View file

@ -30,7 +30,7 @@ private:
size_t collisions_lod{ 0 }; size_t collisions_lod{ 0 };
Vector<MeshStatus> meshes{}; Vector<MeshStatus> meshes{};
int lod0_detail{ 200 }; int lod0_detail{ 200 };
float lod_end_distance{ 1000 }; float lod_end_distance{ 600 };
float size{ 200 }; float size{ 200 };
TerrainMeshGenerator *generator{ nullptr }; TerrainMeshGenerator *generator{ nullptr };
}; };

View file

@ -31,19 +31,25 @@ void TerrainMeshGenerator::enter_tree() {
} }
void TerrainMeshGenerator::process() { void TerrainMeshGenerator::process() {
if (this->input_lock.try_lock()) {
set_process(!this->input_queue.is_empty());
this->input_lock.unlock();
}
if (this->output_lock.try_lock()) { if (this->output_lock.try_lock()) {
for (TerrainMeshTask &task : this->output_queue) { for (TerrainMeshTask &task : this->output_queue) {
task.mesh->clear_surfaces(); task.mesh->clear_surfaces();
task.out_surface->commit(task.mesh); task.out_surface->commit(task.mesh);
for (TerrainMeshTask &queued : this->input_queue) {
if (queued.mesh == task.mesh) {
goto exit_outer;
}
}
task.callback.call(); task.callback.call();
} }
exit_outer:
this->output_queue.clear(); this->output_queue.clear();
this->output_lock.unlock(); this->output_lock.unlock();
} }
if (this->input_lock.try_lock()) {
set_process(!this->input_queue.is_empty());
this->input_lock.unlock();
}
} }
void TerrainMeshGenerator::on_configuration_changed() { void TerrainMeshGenerator::on_configuration_changed() {

View file

@ -3,7 +3,8 @@
[ext_resource type="Shader" uid="uid://dsbxpdveoilep" path="res://assets/shaders/terrain.gdshader" id="1_ho7uc"] [ext_resource type="Shader" uid="uid://dsbxpdveoilep" path="res://assets/shaders/terrain.gdshader" id="1_ho7uc"]
[sub_resource type="Gradient" id="Gradient_ho7uc"] [sub_resource type="Gradient" id="Gradient_ho7uc"]
colors = PackedColorArray(0.141108, 0.450995, 0.106614, 1, 0.259524, 0.499032, 0.232917, 1) offsets = PackedFloat32Array(0, 0.989274)
colors = PackedColorArray(0.31725, 0.45, 0.1845, 1, 0.236594, 0.332715, 0.176904, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_mqhx5"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_mqhx5"]
@ -12,8 +13,11 @@ color_ramp = SubResource("Gradient_ho7uc")
noise = SubResource("FastNoiseLite_mqhx5") noise = SubResource("FastNoiseLite_mqhx5")
[sub_resource type="Gradient" id="Gradient_mqhx5"] [sub_resource type="Gradient" id="Gradient_mqhx5"]
offsets = PackedFloat32Array(0, 0.988749)
colors = PackedColorArray(0.206053, 0.206053, 0.206053, 1, 0.293371, 0.293371, 0.293371, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_waqik"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_waqik"]
noise_type = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oj3sr"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oj3sr"]
color_ramp = SubResource("Gradient_mqhx5") color_ramp = SubResource("Gradient_mqhx5")
@ -24,8 +28,8 @@ render_priority = 0
shader = ExtResource("1_ho7uc") shader = ExtResource("1_ho7uc")
shader_parameter/floor_1_albedo = SubResource("NoiseTexture2D_waqik") shader_parameter/floor_1_albedo = SubResource("NoiseTexture2D_waqik")
shader_parameter/floor_1_roughness = 1.0 shader_parameter/floor_1_roughness = 1.0
shader_parameter/floor_1_tiling = 500.0 shader_parameter/floor_1_tiling = 0.1
shader_parameter/floor_1_specular = 0.0 shader_parameter/floor_1_specular = 1.0
shader_parameter/floor_1_metallic = 0.5 shader_parameter/floor_1_metallic = 0.5
shader_parameter/floor_2_roughness = 0.7 shader_parameter/floor_2_roughness = 0.7
shader_parameter/floor_2_tiling = 500.0 shader_parameter/floor_2_tiling = 500.0
@ -36,10 +40,10 @@ shader_parameter/floor_3_tiling = 500.0
shader_parameter/floor_3_specular = 0.5 shader_parameter/floor_3_specular = 0.5
shader_parameter/floor_3_metallic = 0.5 shader_parameter/floor_3_metallic = 0.5
shader_parameter/region_blending = 1.0 shader_parameter/region_blending = 1.0
shader_parameter/slope_threshold = 0.25 shader_parameter/slope_threshold = 0.348
shader_parameter/slope_blend_distance = 0.0 shader_parameter/slope_blend_distance = 0.05
shader_parameter/slope_albedo = SubResource("NoiseTexture2D_oj3sr") shader_parameter/slope_albedo = SubResource("NoiseTexture2D_oj3sr")
shader_parameter/slope_tiling = 100.0 shader_parameter/slope_tiling = 0.1
shader_parameter/slope_roughness = 1.0 shader_parameter/slope_roughness = 1.0
shader_parameter/slope_specular = 1.0 shader_parameter/slope_specular = 1.0
shader_parameter/slope_metallic = 0.5 shader_parameter/slope_metallic = 0.5

View file

@ -39,6 +39,17 @@ _subresources={
"use_external/fallback_path": "res://assets/materials/peak_handle.tres", "use_external/fallback_path": "res://assets/materials/peak_handle.tres",
"use_external/path": "uid://dgym4g3uxbvl3" "use_external/path": "uid://dgym4g3uxbvl3"
} }
},
"nodes": {
"PATH:Cone": {
"mesh_instance/cast_shadow": 0
},
"PATH:Cone_001": {
"mesh_instance/cast_shadow": 0
},
"PATH:Cube": {
"mesh_instance/cast_shadow": 0
}
} }
} }
blender/nodes/visible=0 blender/nodes/visible=0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://cnux2fqne284i"] [gd_scene load_steps=9 format=3 uid="uid://cnux2fqne284i"]
[ext_resource type="PackedScene" uid="uid://bwrqsnetcn8yr" path="res://assets/models/point_handle.blend" id="1_njtj3"] [ext_resource type="PackedScene" uid="uid://bwrqsnetcn8yr" path="res://assets/models/point_handle.blend" id="1_njtj3"]
[ext_resource type="Material" uid="uid://b4ip0oq8o76mc" path="res://assets/materials/peak_handle_depth_tested.tres" id="2_mx0s0"] [ext_resource type="Material" uid="uid://b4ip0oq8o76mc" path="res://assets/materials/peak_handle_depth_tested.tres" id="2_mx0s0"]
@ -14,7 +14,7 @@ func _input(event: InputEvent) -> void:
if event is InputEventMouseButton and not (event as InputEventMouseButton).is_pressed(): if event is InputEventMouseButton and not (event as InputEventMouseButton).is_pressed():
dragged = false dragged = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
$\"..\".push_transform_changes() $\"..\".push_transform_changes.call_deferred()
get_viewport().set_input_as_handled() get_viewport().set_input_as_handled()
elif event is InputEventMouseMotion: elif event is InputEventMouseMotion:
var motion := event as InputEventMouseMotion var motion := event as InputEventMouseMotion
@ -32,6 +32,36 @@ func _input_event(_camera: Camera3D, event: InputEvent, _event_position: Vector3
height = 9.59302 height = 9.59302
radius = 5.78125 radius = 5.78125
[sub_resource type="GDScript" id="GDScript_s814u"]
script/source = "extends Area3D
var dragged : bool = false
var slope_adjusted : float = 0.0
func _input(event: InputEvent) -> void:
if not dragged:
return
if event is InputEventMouseButton and not (event as InputEventMouseButton).is_pressed():
dragged = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
EditHistory.push_action(
$\"..\".get_primitive().set.bind(\"slope\", slope_adjusted),
$\"..\".get_primitive().set.bind(\"slope\", $\"..\".get_primitive().slope)
)
get_viewport().set_input_as_handled()
elif event is InputEventMouseMotion:
var motion := event as InputEventMouseMotion
slope_adjusted -= motion.screen_relative.y * 0.001
get_viewport().set_input_as_handled()
func _input_event(_camera: Camera3D, event: InputEvent, _event_position: Vector3, _normal: Vector3, _shape_idx: int) -> void:
if not dragged and event is InputEventMouseButton and (event as InputEventMouseButton).is_pressed():
get_viewport().set_input_as_handled()
dragged = true
slope_adjusted = $\"..\".get_primitive().slope
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
"
[sub_resource type="GDScript" id="GDScript_mx0s0"] [sub_resource type="GDScript" id="GDScript_mx0s0"]
script/source = "extends Area3D script/source = "extends Area3D
@ -43,7 +73,7 @@ func _input(event: InputEvent) -> void:
if event is InputEventMouseButton and not (event as InputEventMouseButton).is_pressed(): if event is InputEventMouseButton and not (event as InputEventMouseButton).is_pressed():
dragged = false dragged = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
$\"..\".push_transform_changes() $\"..\".push_transform_changes.call_deferred()
get_viewport().set_input_as_handled() get_viewport().set_input_as_handled()
elif event is InputEventMouseMotion: elif event is InputEventMouseMotion:
var motion := event as InputEventMouseMotion var motion := event as InputEventMouseMotion
@ -73,16 +103,20 @@ height = 10000.0
[node name="point_handle" parent="." instance=ExtResource("1_njtj3")] [node name="point_handle" parent="." instance=ExtResource("1_njtj3")]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
[node name="HeightHandles" type="Area3D" parent="."] [node name="HeightHandle" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27.8381, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27.8381, 0)
script = SubResource("GDScript_njtj3") script = SubResource("GDScript_njtj3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeightHandles"] [node name="CollisionShape3D" type="CollisionShape3D" parent="HeightHandle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.80421, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.80421, 0)
shape = SubResource("CylinderShape3D_mx0s0") shape = SubResource("CylinderShape3D_mx0s0")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="HeightHandles"] [node name="SlopeAngle" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -57.945, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -34.0245, 0)
script = SubResource("GDScript_s814u")
[node name="CollisionShape3D" type="CollisionShape3D" parent="SlopeAngle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.80421, 0)
shape = SubResource("CylinderShape3D_mx0s0") shape = SubResource("CylinderShape3D_mx0s0")
[node name="PositionHandle" type="Area3D" parent="."] [node name="PositionHandle" type="Area3D" parent="."]
@ -93,4 +127,5 @@ shape = SubResource("SphereShape3D_njtj3")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = ExtResource("2_mx0s0") material_override = ExtResource("2_mx0s0")
cast_shadow = 0
mesh = SubResource("CylinderMesh_njtj3") mesh = SubResource("CylinderMesh_njtj3")

View file

@ -4,5 +4,5 @@
[node name="TerrainChunk" type="TerrainChunk"] [node name="TerrainChunk" type="TerrainChunk"]
material_override = ExtResource("1_6vjd7") material_override = ExtResource("1_6vjd7")
size = 30.0 size = 25.0
lod0_detail = 30 lod0_detail = 25

View file

@ -8,6 +8,7 @@ slope = -0.7
height = 0.0 height = 0.0
[sub_resource type="PointPrimitive" id="PointPrimitive_ba0ut"] [sub_resource type="PointPrimitive" id="PointPrimitive_ba0ut"]
blend_range = 20.0
center = Vector2(50, 0) center = Vector2(50, 0)
slope = -0.7 slope = -0.7
@ -126,6 +127,7 @@ func _unhandled_input(event: InputEvent) -> void:
primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_pxqd5")] primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_pxqd5")]
vertex_color_gradient = SubResource("Gradient_b1cmn") vertex_color_gradient = SubResource("Gradient_b1cmn")
color_gradient_end_height = 100.0 color_gradient_end_height = 100.0
chunk_count = 15
chunk_scene = ExtResource("1_pxqd5") chunk_scene = ExtResource("1_pxqd5")
point_primitive_object = ExtResource("1_b1cmn") point_primitive_object = ExtResource("1_b1cmn")