feat: added slope handle

This commit is contained in:
Sara Gerretsen 2025-11-26 16:45:31 +01:00
parent 07f193a04b
commit b34362c7ae
10 changed files with 80 additions and 40 deletions

View file

@ -8,6 +8,7 @@ slope = -0.7
height = 0.0
[sub_resource type="PointPrimitive" id="PointPrimitive_ba0ut"]
blend_range = 20.0
center = Vector2(50, 0)
slope = -0.7
@ -126,6 +127,7 @@ func _unhandled_input(event: InputEvent) -> void:
primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_pxqd5")]
vertex_color_gradient = SubResource("Gradient_b1cmn")
color_gradient_end_height = 100.0
chunk_count = 15
chunk_scene = ExtResource("1_pxqd5")
point_primitive_object = ExtResource("1_b1cmn")