feat: added slope handle
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07f193a04b
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10 changed files with 80 additions and 40 deletions
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@ -8,6 +8,7 @@ slope = -0.7
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height = 0.0
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[sub_resource type="PointPrimitive" id="PointPrimitive_ba0ut"]
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blend_range = 20.0
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center = Vector2(50, 0)
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slope = -0.7
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@ -126,6 +127,7 @@ func _unhandled_input(event: InputEvent) -> void:
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primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_pxqd5")]
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vertex_color_gradient = SubResource("Gradient_b1cmn")
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color_gradient_end_height = 100.0
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chunk_count = 15
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chunk_scene = ExtResource("1_pxqd5")
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point_primitive_object = ExtResource("1_b1cmn")
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