feat: implemented basic primitive tree display

This commit is contained in:
Sara Gerretsen 2025-12-07 21:21:17 +01:00
parent 2380819e43
commit 81a4f2c83c
4 changed files with 127 additions and 44 deletions

View file

@ -0,0 +1,86 @@
#include "primitive_layer_list.h"
#include "core/object/object.h"
#include "scene/gui/tree.h"
#include "terrain_editor/macros.h"
#include "terrain_editor/terrain_primitive.h"
void PrimitiveLayerList::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, terrain, PROPERTY_HINT_NODE_TYPE, "TerrainMeshGenerator");
}
void PrimitiveLayerList::generate_subtree(size_t idx, Ref<TerrainPrimitive> prim, TreeItem *parent) {
TreeItem *base{ create_item(get_root()) };
base->set_text(0, vformat("%d", idx));
base->set_expand_right(0, false);
base->set_editable(0, true);
base->set_text(1, prim->get_name().is_empty() ? prim->get_class() : prim->get_name());
base->set_editable(1, true);
base->set_expand_right(1, true);
this->subtrees.insert(prim, base);
}
void PrimitiveLayerList::regenerate_tree(Array array) {
get_root()->clear_children();
this->subtrees.clear();
size_t i{ 0 };
for (Variant var : array) {
Ref<TerrainPrimitive> prim{ var };
if (prim.is_valid()) {
generate_subtree(i, prim, get_root());
++i;
}
}
}
void PrimitiveLayerList::switch_index(size_t from, size_t to) {
Array primitives = this->terrain->get_primitives();
Ref<TerrainPrimitive> primitive{ primitives.get(from) };
primitives.remove_at(from);
if (primitives.size() <= to) {
primitives.push_back(primitive);
} else {
primitives.insert(to, primitive);
}
this->terrain->set_primitives(primitives);
}
void PrimitiveLayerList::item_edited() {
TreeItem *edited{ get_edited() };
switch (get_edited_column()) {
default:
return;
case 0: // index
switch_index(edited->get_index(), edited->get_text(0).to_int());
return;
case 1: // name
return;
}
}
void PrimitiveLayerList::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
switch (what) {
default:
return;
case NOTIFICATION_READY:
connect("item_edited", callable_mp(this, &self_type::item_edited));
create_item();
set_hide_root(true);
if (this->terrain) {
this->terrain->connect(TerrainMeshGenerator::sig_primitive_list_changed, callable_mp(this, &self_type::regenerate_tree));
regenerate_tree(this->terrain->get_primitives());
}
return;
}
}
void PrimitiveLayerList::set_terrain(TerrainMeshGenerator *terrain) {
this->terrain = terrain;
}
TerrainMeshGenerator *PrimitiveLayerList::get_terrain() const {
return this->terrain;
}

View file

@ -0,0 +1,26 @@
#pragma once
#include "core/templates/hash_map.h"
#include "scene/gui/tree.h"
#include "terrain_editor/terrain_mesh_generator.h"
#include "terrain_editor/terrain_primitive.h"
class PrimitiveLayerList : public Tree {
GDCLASS(PrimitiveLayerList, Tree);
static void _bind_methods();
void generate_subtree(size_t idx, Ref<TerrainPrimitive> prim, TreeItem *parent);
void regenerate_tree(Array array);
void switch_index(size_t from, size_t to);
void item_edited();
protected:
void _notification(int what);
public:
void set_terrain(TerrainMeshGenerator *generator);
TerrainMeshGenerator *get_terrain() const;
private:
TerrainMeshGenerator *terrain{};
HashMap<Ref<TerrainPrimitive>, TreeItem *> subtrees{};
};

View file

@ -5,6 +5,7 @@
#include "scene/main/scene_tree.h"
#include "terrain_editor/edit_history.h"
#include "terrain_editor/point_primitive_node.h"
#include "terrain_editor/primitive_layer_list.h"
#include "terrain_editor/terrain_chunk.h"
#include "terrain_editor/terrain_mesh_editor.h"
#include "terrain_editor/terrain_mesh_generator.h"
@ -26,6 +27,7 @@ void initialize_terrain_editor_module(ModuleInitializationLevel p_level) {
ClassDB::register_class<TerrainChunk>();
ClassDB::register_class<EditHistory>();
Engine::get_singleton()->add_singleton(Engine::Singleton("EditHistory", (EditHistory::singleton_instance = memnew(EditHistory)), "EditHistory"));
ClassDB::register_class<PrimitiveLayerList>();
}
void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level) {

View file

@ -9,7 +9,7 @@ slope = -0.7
height = 0.0
[sub_resource type="PointPrimitive" id="PointPrimitive_ba0ut"]
blend_range = 20.0
blend_range = 10.0
center = Vector2(50, 0)
slope = -0.7
@ -42,8 +42,8 @@ fractal_weighted_strength = 0.58
blend_mode = 1
noise = SubResource("FastNoiseLite_ba0ut")
[sub_resource type="PlanePrimitive" id="PlanePrimitive_pxqd5"]
blend_range = 10.0
[sub_resource type="PlanePrimitive" id="PlanePrimitive_ba0ut"]
blend_range = 20.0
baseline = -1.0
[sub_resource type="Gradient" id="Gradient_b1cmn"]
@ -120,20 +120,12 @@ func _unhandled_input(event: InputEvent) -> void:
global_position = (global_position - pivot).normalized() * distance + pivot
"
[sub_resource type="CylinderMesh" id="CylinderMesh_pxqd5"]
[sub_resource type="Gradient" id="Gradient_pxqd5"]
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ba0ut"]
gradient = SubResource("Gradient_pxqd5")
[node name="Editor" type="Node3D" unique_id=1027707839]
[node name="TerrainMeshEditor" type="TerrainMeshEditor" parent="." unique_id=1382595562]
primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_pxqd5")]
primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_ba0ut")]
vertex_color_gradient = SubResource("Gradient_b1cmn")
color_gradient_end_height = 100.0
chunk_count = 15
chunk_scene = ExtResource("1_pxqd5")
point_primitive_object = ExtResource("1_b1cmn")
@ -153,14 +145,10 @@ fov = 57.3
far = 2000.0
script = SubResource("GDScript_b1cmn")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=613969950]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 0)
mesh = SubResource("CylinderMesh_pxqd5")
[node name="LeftPanel" type="Panel" parent="." unique_id=1768834661]
anchors_preset = 9
anchor_bottom = 1.0
offset_right = 193.0
offset_right = 258.0
grow_vertical = 2
theme = ExtResource("3_ba0ut")
@ -173,36 +161,17 @@ grow_horizontal = 2
grow_vertical = 2
current_tab = 0
[node name="ScrollContainer" type="ScrollContainer" parent="LeftPanel/TabContainer" unique_id=1323188283]
[node name="MarginContainer" type="MarginContainer" parent="LeftPanel/TabContainer" unique_id=1533578826]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
metadata/_tab_index = 0
[node name="MarginContainer" type="MarginContainer" parent="LeftPanel/TabContainer/ScrollContainer" unique_id=1533578826]
[node name="Tree" type="PrimitiveLayerList" parent="LeftPanel/TabContainer/MarginContainer" unique_id=797700186 node_paths=PackedStringArray("terrain")]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="LeftPanel/TabContainer/ScrollContainer/MarginContainer" unique_id=326791130]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="HBoxContainer" type="HBoxContainer" parent="LeftPanel/TabContainer/ScrollContainer/MarginContainer/VBoxContainer" unique_id=247007395]
layout_mode = 2
size_flags_vertical = 2
[node name="TextureRect" type="TextureRect" parent="LeftPanel/TabContainer/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=313030843]
layout_mode = 2
size_flags_horizontal = 0
texture = SubResource("GradientTexture2D_ba0ut")
expand_mode = 2
stretch_mode = 4
[node name="RichTextLabel" type="RichTextLabel" parent="LeftPanel/TabContainer/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1765888481]
layout_mode = 2
size_flags_horizontal = 3
bbcode_enabled = true
text = "Layer 1"
fit_content = true
columns = 4
drop_mode_flags = 2
select_mode = 1
terrain = NodePath("../../../../TerrainMeshEditor")
[connection signal="primitives_changed" from="TerrainMeshEditor" to="TerrainMeshEditor" method="_on_primitives_changed"]