feat: implemented basic primitive tree display
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2380819e43
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86
modules/terrain_editor/primitive_layer_list.cpp
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86
modules/terrain_editor/primitive_layer_list.cpp
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@ -0,0 +1,86 @@
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#include "primitive_layer_list.h"
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#include "core/object/object.h"
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#include "scene/gui/tree.h"
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#include "terrain_editor/macros.h"
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#include "terrain_editor/terrain_primitive.h"
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void PrimitiveLayerList::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, terrain, PROPERTY_HINT_NODE_TYPE, "TerrainMeshGenerator");
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}
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void PrimitiveLayerList::generate_subtree(size_t idx, Ref<TerrainPrimitive> prim, TreeItem *parent) {
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TreeItem *base{ create_item(get_root()) };
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base->set_text(0, vformat("%d", idx));
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base->set_expand_right(0, false);
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base->set_editable(0, true);
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base->set_text(1, prim->get_name().is_empty() ? prim->get_class() : prim->get_name());
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base->set_editable(1, true);
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base->set_expand_right(1, true);
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this->subtrees.insert(prim, base);
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}
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void PrimitiveLayerList::regenerate_tree(Array array) {
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get_root()->clear_children();
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this->subtrees.clear();
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size_t i{ 0 };
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for (Variant var : array) {
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Ref<TerrainPrimitive> prim{ var };
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if (prim.is_valid()) {
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generate_subtree(i, prim, get_root());
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++i;
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}
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}
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}
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void PrimitiveLayerList::switch_index(size_t from, size_t to) {
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Array primitives = this->terrain->get_primitives();
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Ref<TerrainPrimitive> primitive{ primitives.get(from) };
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primitives.remove_at(from);
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if (primitives.size() <= to) {
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primitives.push_back(primitive);
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} else {
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primitives.insert(to, primitive);
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}
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this->terrain->set_primitives(primitives);
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}
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void PrimitiveLayerList::item_edited() {
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TreeItem *edited{ get_edited() };
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switch (get_edited_column()) {
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default:
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return;
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case 0: // index
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switch_index(edited->get_index(), edited->get_text(0).to_int());
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return;
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case 1: // name
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return;
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}
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}
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void PrimitiveLayerList::_notification(int what) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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switch (what) {
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default:
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return;
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case NOTIFICATION_READY:
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connect("item_edited", callable_mp(this, &self_type::item_edited));
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create_item();
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set_hide_root(true);
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if (this->terrain) {
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this->terrain->connect(TerrainMeshGenerator::sig_primitive_list_changed, callable_mp(this, &self_type::regenerate_tree));
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regenerate_tree(this->terrain->get_primitives());
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}
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return;
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}
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}
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void PrimitiveLayerList::set_terrain(TerrainMeshGenerator *terrain) {
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this->terrain = terrain;
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}
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TerrainMeshGenerator *PrimitiveLayerList::get_terrain() const {
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return this->terrain;
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}
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26
modules/terrain_editor/primitive_layer_list.h
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26
modules/terrain_editor/primitive_layer_list.h
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@ -0,0 +1,26 @@
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#pragma once
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#include "core/templates/hash_map.h"
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#include "scene/gui/tree.h"
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#include "terrain_editor/terrain_mesh_generator.h"
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#include "terrain_editor/terrain_primitive.h"
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class PrimitiveLayerList : public Tree {
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GDCLASS(PrimitiveLayerList, Tree);
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static void _bind_methods();
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void generate_subtree(size_t idx, Ref<TerrainPrimitive> prim, TreeItem *parent);
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void regenerate_tree(Array array);
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void switch_index(size_t from, size_t to);
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void item_edited();
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protected:
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void _notification(int what);
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public:
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void set_terrain(TerrainMeshGenerator *generator);
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TerrainMeshGenerator *get_terrain() const;
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private:
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TerrainMeshGenerator *terrain{};
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HashMap<Ref<TerrainPrimitive>, TreeItem *> subtrees{};
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};
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@ -5,6 +5,7 @@
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#include "scene/main/scene_tree.h"
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#include "scene/main/scene_tree.h"
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#include "terrain_editor/edit_history.h"
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#include "terrain_editor/edit_history.h"
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#include "terrain_editor/point_primitive_node.h"
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#include "terrain_editor/point_primitive_node.h"
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#include "terrain_editor/primitive_layer_list.h"
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#include "terrain_editor/terrain_chunk.h"
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#include "terrain_editor/terrain_chunk.h"
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#include "terrain_editor/terrain_mesh_editor.h"
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#include "terrain_editor/terrain_mesh_editor.h"
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#include "terrain_editor/terrain_mesh_generator.h"
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#include "terrain_editor/terrain_mesh_generator.h"
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@ -26,6 +27,7 @@ void initialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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ClassDB::register_class<TerrainChunk>();
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ClassDB::register_class<TerrainChunk>();
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ClassDB::register_class<EditHistory>();
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ClassDB::register_class<EditHistory>();
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Engine::get_singleton()->add_singleton(Engine::Singleton("EditHistory", (EditHistory::singleton_instance = memnew(EditHistory)), "EditHistory"));
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Engine::get_singleton()->add_singleton(Engine::Singleton("EditHistory", (EditHistory::singleton_instance = memnew(EditHistory)), "EditHistory"));
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ClassDB::register_class<PrimitiveLayerList>();
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}
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}
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void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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@ -9,7 +9,7 @@ slope = -0.7
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height = 0.0
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height = 0.0
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[sub_resource type="PointPrimitive" id="PointPrimitive_ba0ut"]
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[sub_resource type="PointPrimitive" id="PointPrimitive_ba0ut"]
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blend_range = 20.0
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blend_range = 10.0
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center = Vector2(50, 0)
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center = Vector2(50, 0)
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slope = -0.7
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slope = -0.7
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@ -42,8 +42,8 @@ fractal_weighted_strength = 0.58
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blend_mode = 1
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blend_mode = 1
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noise = SubResource("FastNoiseLite_ba0ut")
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noise = SubResource("FastNoiseLite_ba0ut")
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[sub_resource type="PlanePrimitive" id="PlanePrimitive_pxqd5"]
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[sub_resource type="PlanePrimitive" id="PlanePrimitive_ba0ut"]
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blend_range = 10.0
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blend_range = 20.0
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baseline = -1.0
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baseline = -1.0
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[sub_resource type="Gradient" id="Gradient_b1cmn"]
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[sub_resource type="Gradient" id="Gradient_b1cmn"]
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@ -120,20 +120,12 @@ func _unhandled_input(event: InputEvent) -> void:
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global_position = (global_position - pivot).normalized() * distance + pivot
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global_position = (global_position - pivot).normalized() * distance + pivot
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"
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"
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[sub_resource type="CylinderMesh" id="CylinderMesh_pxqd5"]
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[sub_resource type="Gradient" id="Gradient_pxqd5"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_ba0ut"]
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gradient = SubResource("Gradient_pxqd5")
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[node name="Editor" type="Node3D" unique_id=1027707839]
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[node name="Editor" type="Node3D" unique_id=1027707839]
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[node name="TerrainMeshEditor" type="TerrainMeshEditor" parent="." unique_id=1382595562]
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[node name="TerrainMeshEditor" type="TerrainMeshEditor" parent="." unique_id=1382595562]
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primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_pxqd5")]
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primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_ba0ut")]
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vertex_color_gradient = SubResource("Gradient_b1cmn")
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vertex_color_gradient = SubResource("Gradient_b1cmn")
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color_gradient_end_height = 100.0
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color_gradient_end_height = 100.0
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chunk_count = 15
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chunk_scene = ExtResource("1_pxqd5")
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chunk_scene = ExtResource("1_pxqd5")
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point_primitive_object = ExtResource("1_b1cmn")
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point_primitive_object = ExtResource("1_b1cmn")
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@ -153,14 +145,10 @@ fov = 57.3
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far = 2000.0
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far = 2000.0
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script = SubResource("GDScript_b1cmn")
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script = SubResource("GDScript_b1cmn")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=613969950]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 0)
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mesh = SubResource("CylinderMesh_pxqd5")
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[node name="LeftPanel" type="Panel" parent="." unique_id=1768834661]
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[node name="LeftPanel" type="Panel" parent="." unique_id=1768834661]
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anchors_preset = 9
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anchors_preset = 9
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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offset_right = 193.0
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offset_right = 258.0
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grow_vertical = 2
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grow_vertical = 2
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theme = ExtResource("3_ba0ut")
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theme = ExtResource("3_ba0ut")
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@ -173,36 +161,17 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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current_tab = 0
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current_tab = 0
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[node name="ScrollContainer" type="ScrollContainer" parent="LeftPanel/TabContainer" unique_id=1323188283]
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[node name="MarginContainer" type="MarginContainer" parent="LeftPanel/TabContainer" unique_id=1533578826]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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metadata/_tab_index = 0
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metadata/_tab_index = 0
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[node name="MarginContainer" type="MarginContainer" parent="LeftPanel/TabContainer/ScrollContainer" unique_id=1533578826]
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[node name="Tree" type="PrimitiveLayerList" parent="LeftPanel/TabContainer/MarginContainer" unique_id=797700186 node_paths=PackedStringArray("terrain")]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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columns = 4
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size_flags_vertical = 3
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drop_mode_flags = 2
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select_mode = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="LeftPanel/TabContainer/ScrollContainer/MarginContainer" unique_id=326791130]
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terrain = NodePath("../../../../TerrainMeshEditor")
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="HBoxContainer" type="HBoxContainer" parent="LeftPanel/TabContainer/ScrollContainer/MarginContainer/VBoxContainer" unique_id=247007395]
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layout_mode = 2
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size_flags_vertical = 2
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[node name="TextureRect" type="TextureRect" parent="LeftPanel/TabContainer/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=313030843]
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layout_mode = 2
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size_flags_horizontal = 0
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texture = SubResource("GradientTexture2D_ba0ut")
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expand_mode = 2
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stretch_mode = 4
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[node name="RichTextLabel" type="RichTextLabel" parent="LeftPanel/TabContainer/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1765888481]
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layout_mode = 2
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size_flags_horizontal = 3
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bbcode_enabled = true
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text = "Layer 1"
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fit_content = true
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[connection signal="primitives_changed" from="TerrainMeshEditor" to="TerrainMeshEditor" method="_on_primitives_changed"]
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[connection signal="primitives_changed" from="TerrainMeshEditor" to="TerrainMeshEditor" method="_on_primitives_changed"]
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