feat: initialized template

This commit is contained in:
Sara Gerretsen 2025-11-12 11:27:24 +01:00
parent 57a18ebef7
commit 76dd9fbc62
10 changed files with 19 additions and 19 deletions

6
.gitignore vendored
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@ -11,9 +11,9 @@ config.log
compile_commands.json
engine/.github
project/.godot
build/PROJECT.pck
build/PROJECT.x86_64
build/PROJECT.exe
build/terrain_editor.pck
build/terrain_editor.x86_64
build/terrain_editor.exe
build.zip
# general-purpose cache folder (used by e.g clangd)

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@ -1,6 +1,6 @@
set export
BUILD_NAME := "change_me"
BUILD_NAME := "terrain_editor"
build: format
# Compiling Editor
@ -37,7 +37,7 @@ release-windows: build
initialize-template projectname:
# Initializing Template {{projectname}}
sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
sed -i -e "s/change_me/{{projectname}}/" ./justfile
sed -i -e "s/terrain_editor/{{projectname}}/" ./justfile
mv ./modules/PROJECT ./modules/{{projectname}}
# Done Initializing, you will still have to update BUILD_NAME in your justfile

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@ -1,9 +0,0 @@
#ifndef PROJECT_REGISTER_TYPES_H
#define PROJECT_REGISTER_TYPES_H
#include "modules/register_module_types.h"
void initialize_PROJECT_module(ModuleInitializationLevel p_level);
void uninitialize_PROJECT_module(ModuleInitializationLevel p_level);
#endif // !PROJECT_REGISTER_TYPES_H

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@ -2,13 +2,13 @@
#include "core/object/class_db.h"
void initialize_PROJECT_module(ModuleInitializationLevel p_level) {
void initialize_terrain_editor_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
void uninitialize_PROJECT_module(ModuleInitializationLevel p_level) {
void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}

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@ -0,0 +1,9 @@
#ifndef terrain_editor_REGISTER_TYPES_H
#define terrain_editor_REGISTER_TYPES_H
#include "modules/register_module_types.h"
void initialize_terrain_editor_module(ModuleInitializationLevel p_level);
void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level);
#endif // !terrain_editor_REGISTER_TYPES_H

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@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../build/PROJECT.x86_64"
export_path="../build/terrain_editor.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@ -51,7 +51,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../build/PROJECT.exe"
export_path="../build/terrain_editor.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""

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@ -10,6 +10,6 @@ config_version=5
[application]
config/name="PROJECT"
config/name="terrain_editor"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"