fix: inspector title updates with layer name
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parent
3557d0dc31
commit
73cb82d8db
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@ -7,18 +7,30 @@ void LayerEditor::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, terrain, PROPERTY_HINT_NODE_TYPE, "TerrainMeshEditor");
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}
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void LayerEditor::_selected_changed() {
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StringName const name{ this->selected->get_name() };
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this->current_inspector->set_name(name.is_empty() ? this->selected->get_class_name() : name);
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}
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void LayerEditor::deselect_current() {
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if (this->current_inspector) {
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this->current_inspector->set_name("OutgoingInspector");
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this->current_inspector->queue_free();
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}
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if (this->selected.is_valid()) {
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this->selected->disconnect_changed(callable_mp(this, &self_type::_selected_changed));
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}
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this->current_inspector = nullptr;
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}
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void LayerEditor::select(Ref<TerrainPrimitive> primitive) {
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deselect_current();
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this->selected = primitive;
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if (primitive.is_valid() && this->inspectors.has(primitive->get_class())) {
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this->selected->connect_changed(callable_mp(this, &self_type::_selected_changed));
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this->current_inspector = this->inspectors.get(primitive->get_class())->instantiate();
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this->current_inspector->set_name(primitive->get_name());
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StringName name{ primitive->get_name() };
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this->current_inspector->set_name(name.is_empty() ? primitive->get_class_name() : name);
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add_child(this->current_inspector);
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}
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}
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@ -9,6 +9,8 @@ class LayerEditor : public TabContainer {
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static void _bind_methods();
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protected:
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void _selected_changed();
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public:
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void deselect_current();
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void select(Ref<TerrainPrimitive> primitive);
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@ -18,6 +20,7 @@ public:
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TerrainMeshEditor *get_terrain() const;
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private:
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Ref<TerrainPrimitive> selected{};
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HashMap<StringName, Ref<PackedScene>> inspectors{};
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Node *current_inspector{ nullptr };
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TerrainMeshEditor *terrain{ nullptr };
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