fix: inspector title updates with layer name

This commit is contained in:
Sara Gerretsen 2025-12-15 13:09:04 +01:00
parent 3557d0dc31
commit 73cb82d8db
2 changed files with 16 additions and 1 deletions

View file

@ -7,18 +7,30 @@ void LayerEditor::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, terrain, PROPERTY_HINT_NODE_TYPE, "TerrainMeshEditor");
}
void LayerEditor::_selected_changed() {
StringName const name{ this->selected->get_name() };
this->current_inspector->set_name(name.is_empty() ? this->selected->get_class_name() : name);
}
void LayerEditor::deselect_current() {
if (this->current_inspector) {
this->current_inspector->set_name("OutgoingInspector");
this->current_inspector->queue_free();
}
if (this->selected.is_valid()) {
this->selected->disconnect_changed(callable_mp(this, &self_type::_selected_changed));
}
this->current_inspector = nullptr;
}
void LayerEditor::select(Ref<TerrainPrimitive> primitive) {
deselect_current();
this->selected = primitive;
if (primitive.is_valid() && this->inspectors.has(primitive->get_class())) {
this->selected->connect_changed(callable_mp(this, &self_type::_selected_changed));
this->current_inspector = this->inspectors.get(primitive->get_class())->instantiate();
this->current_inspector->set_name(primitive->get_name());
StringName name{ primitive->get_name() };
this->current_inspector->set_name(name.is_empty() ? primitive->get_class_name() : name);
add_child(this->current_inspector);
}
}

View file

@ -9,6 +9,8 @@ class LayerEditor : public TabContainer {
static void _bind_methods();
protected:
void _selected_changed();
public:
void deselect_current();
void select(Ref<TerrainPrimitive> primitive);
@ -18,6 +20,7 @@ public:
TerrainMeshEditor *get_terrain() const;
private:
Ref<TerrainPrimitive> selected{};
HashMap<StringName, Ref<PackedScene>> inspectors{};
Node *current_inspector{ nullptr };
TerrainMeshEditor *terrain{ nullptr };