fix: inspector title updates with layer name

This commit is contained in:
Sara Gerretsen 2025-12-15 13:09:04 +01:00
parent 3557d0dc31
commit 73cb82d8db
2 changed files with 16 additions and 1 deletions

View file

@ -9,6 +9,8 @@ class LayerEditor : public TabContainer {
static void _bind_methods();
protected:
void _selected_changed();
public:
void deselect_current();
void select(Ref<TerrainPrimitive> primitive);
@ -18,6 +20,7 @@ public:
TerrainMeshEditor *get_terrain() const;
private:
Ref<TerrainPrimitive> selected{};
HashMap<StringName, Ref<PackedScene>> inspectors{};
Node *current_inspector{ nullptr };
TerrainMeshEditor *terrain{ nullptr };