feat: godot-engine-source-4.3-stable
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engine/thirdparty/thorvg/src/renderer/tvgTaskScheduler.cpp
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engine/thirdparty/thorvg/src/renderer/tvgTaskScheduler.cpp
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/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgArray.h"
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#include "tvgInlist.h"
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#include "tvgTaskScheduler.h"
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#ifdef THORVG_THREAD_SUPPORT
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#include <thread>
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#include <atomic>
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#endif
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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namespace tvg {
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struct TaskSchedulerImpl;
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static TaskSchedulerImpl* inst = nullptr;
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#ifdef THORVG_THREAD_SUPPORT
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static thread_local bool _async = true;
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struct TaskQueue {
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Inlist<Task> taskDeque;
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mutex mtx;
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condition_variable ready;
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bool done = false;
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bool tryPop(Task** task)
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{
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unique_lock<mutex> lock{mtx, try_to_lock};
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if (!lock || taskDeque.empty()) return false;
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*task = taskDeque.front();
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return true;
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}
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bool tryPush(Task* task)
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{
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{
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unique_lock<mutex> lock{mtx, try_to_lock};
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if (!lock) return false;
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taskDeque.back(task);
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}
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ready.notify_one();
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return true;
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}
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void complete()
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{
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{
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lock_guard<mutex> lock{mtx};
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done = true;
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}
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ready.notify_all();
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}
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bool pop(Task** task)
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{
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unique_lock<mutex> lock{mtx};
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while (taskDeque.empty() && !done) {
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ready.wait(lock);
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}
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if (taskDeque.empty()) return false;
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*task = taskDeque.front();
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return true;
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}
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void push(Task* task)
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{
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{
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lock_guard<mutex> lock{mtx};
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taskDeque.back(task);
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}
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ready.notify_one();
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}
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};
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struct TaskSchedulerImpl
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{
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Array<thread*> threads;
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Array<TaskQueue*> taskQueues;
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atomic<uint32_t> idx{0};
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TaskSchedulerImpl(uint32_t threadCnt)
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{
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threads.reserve(threadCnt);
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taskQueues.reserve(threadCnt);
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for (uint32_t i = 0; i < threadCnt; ++i) {
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taskQueues.push(new TaskQueue);
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threads.push(new thread);
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}
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for (uint32_t i = 0; i < threadCnt; ++i) {
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*threads.data[i] = thread([&, i] { run(i); });
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}
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}
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~TaskSchedulerImpl()
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{
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for (auto tq = taskQueues.begin(); tq < taskQueues.end(); ++tq) {
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(*tq)->complete();
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}
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for (auto thread = threads.begin(); thread < threads.end(); ++thread) {
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(*thread)->join();
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delete(*thread);
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}
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for (auto tq = taskQueues.begin(); tq < taskQueues.end(); ++tq) {
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delete(*tq);
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}
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}
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void run(unsigned i)
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{
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Task* task;
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//Thread Loop
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while (true) {
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auto success = false;
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for (uint32_t x = 0; x < threads.count * 2; ++x) {
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if (taskQueues[(i + x) % threads.count]->tryPop(&task)) {
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success = true;
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break;
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}
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}
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if (!success && !taskQueues[i]->pop(&task)) break;
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(*task)(i + 1);
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}
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}
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void request(Task* task)
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{
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//Async
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if (threads.count > 0 && _async) {
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task->prepare();
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auto i = idx++;
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for (uint32_t n = 0; n < threads.count; ++n) {
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if (taskQueues[(i + n) % threads.count]->tryPush(task)) return;
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}
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taskQueues[i % threads.count]->push(task);
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//Sync
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} else {
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task->run(0);
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}
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}
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uint32_t threadCnt()
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{
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return threads.count;
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}
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};
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#else //THORVG_THREAD_SUPPORT
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static bool _async = true;
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struct TaskSchedulerImpl
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{
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TaskSchedulerImpl(TVG_UNUSED uint32_t threadCnt) {}
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void request(Task* task) { task->run(0); }
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uint32_t threadCnt() { return 0; }
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};
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#endif //THORVG_THREAD_SUPPORT
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} //namespace
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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void TaskScheduler::init(uint32_t threads)
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{
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if (inst) return;
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inst = new TaskSchedulerImpl(threads);
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}
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void TaskScheduler::term()
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{
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delete(inst);
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inst = nullptr;
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}
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void TaskScheduler::request(Task* task)
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{
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if (inst) inst->request(task);
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}
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uint32_t TaskScheduler::threads()
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{
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if (inst) return inst->threadCnt();
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return 0;
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}
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void TaskScheduler::async(bool on)
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{
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//toggle async tasking for each thread on/off
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_async = on;
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}
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