feat: added lateral movement handle and indicator
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parent
dfbe37a2e7
commit
6724c38968
7
project/assets/materials/peak_handle_depth_tested.tres
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7
project/assets/materials/peak_handle_depth_tested.tres
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@ -0,0 +1,7 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://b4ip0oq8o76mc"]
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[resource]
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render_priority = 10
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shading_mode = 0
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albedo_color = Color(0.36, 1, 0.594667, 1)
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point_size = 11.2
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@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://cnux2fqne284i"]
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[gd_scene load_steps=8 format=3 uid="uid://cnux2fqne284i"]
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[ext_resource type="PackedScene" uid="uid://bwrqsnetcn8yr" path="res://assets/models/point_handle.blend" id="1_njtj3"]
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[ext_resource type="Material" uid="uid://b4ip0oq8o76mc" path="res://assets/materials/peak_handle_depth_tested.tres" id="2_mx0s0"]
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[sub_resource type="GDScript" id="GDScript_njtj3"]
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script/source = "extends Area3D
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@ -14,6 +15,7 @@ func _input(event: InputEvent) -> void:
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dragged = false
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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$\"..\".push_transform_changes()
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get_viewport().set_input_as_handled()
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elif event is InputEventMouseMotion:
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var motion := event as InputEventMouseMotion
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get_parent_node_3d().global_position.y -= motion.screen_relative.y
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@ -30,19 +32,65 @@ func _input_event(_camera: Camera3D, event: InputEvent, _event_position: Vector3
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height = 9.59302
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radius = 4.85693
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[sub_resource type="GDScript" id="GDScript_mx0s0"]
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script/source = "extends Area3D
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var dragged : bool = false
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func _input(event: InputEvent) -> void:
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if not dragged:
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return
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if event is InputEventMouseButton and not (event as InputEventMouseButton).is_pressed():
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dragged = false
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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$\"..\".push_transform_changes()
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get_viewport().set_input_as_handled()
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elif event is InputEventMouseMotion:
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var motion := event as InputEventMouseMotion
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var cam_basis := get_viewport().get_camera_3d().global_basis
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var x_axis := Vector3(cam_basis.x.x, 0, cam_basis.x.z).normalized()
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var z_axis := Vector3(cam_basis.z.x, 0, cam_basis.z.z).normalized()
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get_parent_node_3d().global_position += motion.screen_relative.y * z_axis + motion.screen_relative.x * x_axis
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get_viewport().set_input_as_handled()
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func _input_event(_camera: Camera3D, event: InputEvent, _event_position: Vector3, _normal: Vector3, _shape_idx: int) -> void:
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if not dragged and event is InputEventMouseButton and (event as InputEventMouseButton).is_pressed():
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dragged = true
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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get_viewport().set_input_as_handled()
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"
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[sub_resource type="SphereShape3D" id="SphereShape3D_njtj3"]
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radius = 5.22192
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[sub_resource type="CylinderMesh" id="CylinderMesh_njtj3"]
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top_radius = 0.4
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bottom_radius = 0.4
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height = 10000.0
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[node name="PointPrimitiveNode" type="PointPrimitiveNode"]
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[node name="point_handle" parent="." instance=ExtResource("1_njtj3")]
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transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
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[node name="Area3D" type="Area3D" parent="."]
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[node name="HeightHandles" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27.8381, 0)
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script = SubResource("GDScript_njtj3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HeightHandles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.80421, 0)
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shape = SubResource("CylinderShape3D_mx0s0")
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="Area3D"]
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="HeightHandles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -57.945, 0)
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shape = SubResource("CylinderShape3D_mx0s0")
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[node name="PositionHandle" type="Area3D" parent="."]
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script = SubResource("GDScript_mx0s0")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PositionHandle"]
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shape = SubResource("SphereShape3D_njtj3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = ExtResource("2_mx0s0")
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mesh = SubResource("CylinderMesh_njtj3")
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