feat: added lateral movement handle and indicator

This commit is contained in:
Sara Gerretsen 2025-11-18 13:20:21 +01:00
parent dfbe37a2e7
commit 6724c38968
3 changed files with 70 additions and 19 deletions

View file

@ -0,0 +1,7 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://b4ip0oq8o76mc"]
[resource]
render_priority = 10
shading_mode = 0
albedo_color = Color(0.36, 1, 0.594667, 1)
point_size = 11.2

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://cnux2fqne284i"]
[gd_scene load_steps=8 format=3 uid="uid://cnux2fqne284i"]
[ext_resource type="PackedScene" uid="uid://bwrqsnetcn8yr" path="res://assets/models/point_handle.blend" id="1_njtj3"]
[ext_resource type="Material" uid="uid://b4ip0oq8o76mc" path="res://assets/materials/peak_handle_depth_tested.tres" id="2_mx0s0"]
[sub_resource type="GDScript" id="GDScript_njtj3"]
script/source = "extends Area3D
@ -14,6 +15,7 @@ func _input(event: InputEvent) -> void:
dragged = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
$\"..\".push_transform_changes()
get_viewport().set_input_as_handled()
elif event is InputEventMouseMotion:
var motion := event as InputEventMouseMotion
get_parent_node_3d().global_position.y -= motion.screen_relative.y
@ -30,19 +32,65 @@ func _input_event(_camera: Camera3D, event: InputEvent, _event_position: Vector3
height = 9.59302
radius = 4.85693
[sub_resource type="GDScript" id="GDScript_mx0s0"]
script/source = "extends Area3D
var dragged : bool = false
func _input(event: InputEvent) -> void:
if not dragged:
return
if event is InputEventMouseButton and not (event as InputEventMouseButton).is_pressed():
dragged = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
$\"..\".push_transform_changes()
get_viewport().set_input_as_handled()
elif event is InputEventMouseMotion:
var motion := event as InputEventMouseMotion
var cam_basis := get_viewport().get_camera_3d().global_basis
var x_axis := Vector3(cam_basis.x.x, 0, cam_basis.x.z).normalized()
var z_axis := Vector3(cam_basis.z.x, 0, cam_basis.z.z).normalized()
get_parent_node_3d().global_position += motion.screen_relative.y * z_axis + motion.screen_relative.x * x_axis
get_viewport().set_input_as_handled()
func _input_event(_camera: Camera3D, event: InputEvent, _event_position: Vector3, _normal: Vector3, _shape_idx: int) -> void:
if not dragged and event is InputEventMouseButton and (event as InputEventMouseButton).is_pressed():
dragged = true
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
get_viewport().set_input_as_handled()
"
[sub_resource type="SphereShape3D" id="SphereShape3D_njtj3"]
radius = 5.22192
[sub_resource type="CylinderMesh" id="CylinderMesh_njtj3"]
top_radius = 0.4
bottom_radius = 0.4
height = 10000.0
[node name="PointPrimitiveNode" type="PointPrimitiveNode"]
[node name="point_handle" parent="." instance=ExtResource("1_njtj3")]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
[node name="Area3D" type="Area3D" parent="."]
[node name="HeightHandles" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27.8381, 0)
script = SubResource("GDScript_njtj3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeightHandles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.80421, 0)
shape = SubResource("CylinderShape3D_mx0s0")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Area3D"]
[node name="CollisionShape3D2" type="CollisionShape3D" parent="HeightHandles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -57.945, 0)
shape = SubResource("CylinderShape3D_mx0s0")
[node name="PositionHandle" type="Area3D" parent="."]
script = SubResource("GDScript_mx0s0")
[node name="CollisionShape3D" type="CollisionShape3D" parent="PositionHandle"]
shape = SubResource("SphereShape3D_njtj3")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = ExtResource("2_mx0s0")
mesh = SubResource("CylinderMesh_njtj3")

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