feat: added layer tree icons
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parent
cf0086d128
commit
670cfa1779
5 changed files with 120 additions and 31 deletions
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@ -1,21 +1,32 @@
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#include "primitive_layer_list.h"
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#include "core/object/object.h"
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#include "core/variant/callable.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/texture.h"
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#include "terrain_editor/edit_history.h"
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#include "terrain_editor/macros.h"
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#include "terrain_editor/terrain_primitive.h"
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#include <cstdint>
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void PrimitiveLayerList::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, terrain, PROPERTY_HINT_NODE_TYPE, "TerrainMeshGenerator");
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BIND_HPROPERTY(Variant::DICTIONARY, icons, PROPERTY_HINT_DICTIONARY_TYPE, "StringName;Texture2D");
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}
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void PrimitiveLayerList::generate_subtree(size_t idx, Ref<TerrainPrimitive> prim, TreeItem *parent) {
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TreeItem *base{ create_item(get_root()) };
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base->set_text(0, vformat("%d", idx));
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base->set_expand_right(0, false);
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base->set_editable(0, true);
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base->set_text(1, prim->get_name().is_empty() ? prim->get_class() : prim->get_name());
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base->set_editable(1, true);
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base->set_expand_right(1, true);
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base->set_icon(ICON_COLUMN, this->icons.has(prim->get_class()) ? this->icons.get(prim->get_class()) : Ref<Texture2D>());
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base->set_icon_max_width(ICON_COLUMN, 24);
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base->set_selectable(ICON_COLUMN, true);
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base->set_expand_right(ICON_COLUMN, false);
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base->set_text(IDX_COLUMN, vformat("%d", idx));
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base->set_expand_right(IDX_COLUMN, false);
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base->set_editable(IDX_COLUMN, true);
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base->set_text(NAME_COLUMN, prim->get_name().is_empty() ? prim->get_class() : prim->get_name());
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base->set_editable(NAME_COLUMN, true);
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base->set_expand_right(NAME_COLUMN, true);
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this->subtrees.insert(prim, base);
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}
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@ -48,18 +59,27 @@ void PrimitiveLayerList::switch_index(size_t from, size_t to) {
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void PrimitiveLayerList::layer_renamed(TreeItem *item) {
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Array primitives = this->terrain->get_primitives();
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Ref<TerrainPrimitive> primitive{ primitives.get(item->get_index()) };
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primitive->set_name(item->get_text(1));
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String old{ primitive->get_name() };
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Callable set_name_c{ callable_mp(cast_to<Resource>(primitive.ptr()), &Resource::set_name) };
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EditHistory::get_singleton()->push_action(set_name_c.bind(item->get_text(1)), set_name_c.bind(old));
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}
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void PrimitiveLayerList::item_edited() {
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TreeItem *edited{ get_edited() };
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if (!edited) {
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return;
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}
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switch (get_edited_column()) {
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default:
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return;
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case 0: // index
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switch_index(edited->get_index(), edited->get_text(0).to_int());
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case IDX_COLUMN: { // index
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Callable switch_index_c{ callable_mp(this, &self_type::switch_index) };
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int64_t from{ edited->get_index() },
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to{ edited->get_text(0).to_int() };
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EditHistory::get_singleton()->push_action(switch_index_c.bind(from, to), switch_index_c.bind(to, from));
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return;
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case 1: // name
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}
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case NAME_COLUMN: // name
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layer_renamed(edited);
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return;
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}
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@ -75,7 +95,9 @@ void PrimitiveLayerList::_notification(int what) {
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case NOTIFICATION_READY:
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connect("item_edited", callable_mp(this, &self_type::item_edited));
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create_item();
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set_columns(COLUMN_MAX);
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set_hide_root(true);
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set_select_mode(SelectMode::SELECT_ROW);
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if (this->terrain) {
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this->terrain->connect(TerrainMeshGenerator::sig_primitive_list_changed, callable_mp(this, &self_type::regenerate_tree));
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regenerate_tree(this->terrain->get_primitives());
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@ -84,6 +106,23 @@ void PrimitiveLayerList::_notification(int what) {
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}
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}
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void PrimitiveLayerList::set_icons(Dictionary dict) {
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this->icons.clear();
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for (KeyValue<Variant, Variant> elem : dict) {
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StringName key{ elem.key };
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Ref<Texture2D> value{ elem.value };
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this->icons.insert(key, value);
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}
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}
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Dictionary PrimitiveLayerList::get_icons() const {
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Dictionary dict;
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for (KeyValue<StringName, Ref<Texture2D>> icon : this->icons) {
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dict[icon.key] = icon.value;
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}
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return dict;
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}
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void PrimitiveLayerList::set_terrain(TerrainMeshGenerator *terrain) {
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this->terrain = terrain;
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}
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@ -8,6 +8,12 @@
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class PrimitiveLayerList : public Tree {
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GDCLASS(PrimitiveLayerList, Tree);
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static void _bind_methods();
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enum ColumnTags {
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ICON_COLUMN = 0,
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IDX_COLUMN = 1,
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NAME_COLUMN = 2,
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COLUMN_MAX
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};
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void generate_subtree(size_t idx, Ref<TerrainPrimitive> prim, TreeItem *parent);
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void regenerate_tree(Array array);
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void switch_index(size_t from, size_t to);
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@ -18,10 +24,14 @@ protected:
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void _notification(int what);
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public:
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void set_icons(Dictionary dict);
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Dictionary get_icons() const;
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void set_terrain(TerrainMeshGenerator *generator);
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TerrainMeshGenerator *get_terrain() const;
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private:
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HashMap<StringName, Ref<Texture2D>> icons{};
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TerrainMeshGenerator *terrain{};
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HashMap<Ref<TerrainPrimitive>, TreeItem *> subtrees{};
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};
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