feat: deleting primitives at runtime
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5f7e0853b1
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5953ff49a1
3 changed files with 24 additions and 0 deletions
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@ -24,6 +24,9 @@ void TerrainMeshGenerator::_bind_methods() {
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ADD_SIGNAL(MethodInfo(sig_primitives_changed));
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ADD_SIGNAL(MethodInfo(sig_primitive_list_changed, PropertyInfo(Variant::ARRAY, "array", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:TerrainPrimitive", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE))));
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ClassDB::bind_method(D_METHOD("push_task", "area", "out_mesh", "side_points"), &self_type::push_task);
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ClassDB::bind_method(D_METHOD("add_primitive", "primitive"), &self_type::add_primitive);
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ClassDB::bind_method(D_METHOD("insert_primitive", "primitive", "idx"), &self_type::insert_primitive);
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ClassDB::bind_method(D_METHOD("remove_primitive", "primitive"), &self_type::remove_primitive);
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}
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void TerrainMeshGenerator::enter_tree() {
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@ -263,6 +266,12 @@ void TerrainMeshGenerator::add_primitive(Ref<TerrainPrimitive> primitive) {
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set_primitives(list);
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}
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void TerrainMeshGenerator::insert_primitive(Ref<TerrainPrimitive> primitive, int idx) {
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Array list = get_primitives();
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list.insert(idx, primitive);
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set_primitives(list);
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}
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void TerrainMeshGenerator::remove_primitive(Ref<TerrainPrimitive> primitive) {
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Array list = get_primitives();
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int idx{ list.find(primitive) };
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