feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -0,0 +1,31 @@
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/TriangleSplitter/TriangleSplitterLongestAxis.h>
#include <Jolt/Geometry/AABox.h>
JPH_NAMESPACE_BEGIN
TriangleSplitterLongestAxis::TriangleSplitterLongestAxis(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
TriangleSplitter(inVertices, inTriangles)
{
}
bool TriangleSplitterLongestAxis::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
{
// Calculate bounding box for triangles
AABox bounds;
for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
bounds.Encapsulate(mVertices, GetTriangle(t));
// Calculate split plane
uint dimension = bounds.GetExtent().GetHighestComponentIndex();
float split = bounds.GetCenter()[dimension];
return SplitInternal(inTriangles, dimension, split, outLeft, outRight);
}
JPH_NAMESPACE_END