feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
59
engine/thirdparty/jolt_physics/Jolt/Physics/Character/CharacterBase.cpp
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engine/thirdparty/jolt_physics/Jolt/Physics/Character/CharacterBase.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Character/CharacterBase.h>
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#include <Jolt/Physics/StateRecorder.h>
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JPH_NAMESPACE_BEGIN
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CharacterBase::CharacterBase(const CharacterBaseSettings *inSettings, PhysicsSystem *inSystem) :
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mSystem(inSystem),
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mShape(inSettings->mShape),
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mUp(inSettings->mUp),
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mSupportingVolume(inSettings->mSupportingVolume)
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{
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// Initialize max slope angle
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SetMaxSlopeAngle(inSettings->mMaxSlopeAngle);
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}
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const char *CharacterBase::sToString(EGroundState inState)
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{
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switch (inState)
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{
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case EGroundState::OnGround: return "OnGround";
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case EGroundState::OnSteepGround: return "OnSteepGround";
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case EGroundState::NotSupported: return "NotSupported";
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case EGroundState::InAir: return "InAir";
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}
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JPH_ASSERT(false);
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return "Unknown";
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}
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void CharacterBase::SaveState(StateRecorder &inStream) const
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{
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inStream.Write(mGroundState);
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inStream.Write(mGroundBodyID);
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inStream.Write(mGroundBodySubShapeID);
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inStream.Write(mGroundPosition);
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inStream.Write(mGroundNormal);
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inStream.Write(mGroundVelocity);
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// Can't save user data (may be a pointer) and material
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}
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void CharacterBase::RestoreState(StateRecorder &inStream)
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{
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inStream.Read(mGroundState);
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inStream.Read(mGroundBodyID);
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inStream.Read(mGroundBodySubShapeID);
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inStream.Read(mGroundPosition);
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inStream.Read(mGroundNormal);
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inStream.Read(mGroundVelocity);
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mGroundUserData = 0; // Cannot restore user data
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mGroundMaterial = PhysicsMaterial::sDefault; // Cannot restore material
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}
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JPH_NAMESPACE_END
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