feat: implemented multithreading and chunk lods
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6 changed files with 256 additions and 53 deletions
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@ -1,6 +1,7 @@
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[gd_scene load_steps=12 format=3 uid="uid://xm383pc5pcnn"]
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[gd_scene load_steps=13 format=3 uid="uid://xm383pc5pcnn"]
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[ext_resource type="PackedScene" uid="uid://cnux2fqne284i" path="res://objects/primitive_nodes/point_primitive_node.tscn" id="1_b1cmn"]
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[ext_resource type="PackedScene" uid="uid://wkqhvjnxs2mx" path="res://objects/terrain_chunk.tscn" id="1_pxqd5"]
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[sub_resource type="PointPrimitive" id="PointPrimitive_pxqd5"]
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slope = -0.585
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@ -107,6 +108,7 @@ primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("NoisePrimitive_b
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vertex_color_gradient = SubResource("Gradient_b1cmn")
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color_gradient_end_height = 200.0
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chunk_count = 5
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chunk_scene = ExtResource("1_pxqd5")
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point_primitive_object = ExtResource("1_b1cmn")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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