added titles

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SG101 2022-10-09 22:45:39 +02:00
parent 68d3df62fa
commit 55d8fc95e4
4 changed files with 14 additions and 6 deletions

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<!DOCTYPE html>
<html>
<head>
<title>Boids - Scott Gerretsen</title>
<script type="text/javascript" src="../shared/jquery.min.js"></script>
<link rel="stylesheet" href="../shared/style.css">
<div id="site-header">

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<!DOCTYPE html>
<html>
<head>
<title>Ruins of Edis - Scott Gerretsen</title>
<script type="text/javascript" src="../shared/jquery.min.js"></script>
<link rel="stylesheet" href="../shared/style.css">
<div id="site-header">
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<h2>Product Overview</h2>
<p indented>
A relaxing desert driving game about following a blue light around the ruins of a long lost civilization. Stay within the light or be lost to the desert.
A relaxing desert driving game about following a blue light around the ruins of a long lost civilization. Stay within the light or be lost to the desert.
</p>
<h2>Project Overview</h2>
<p indented>
For this project, I was a responsible for the car's controls and physics. I also helped with programming the terrain generation script.
For this project, I was a responsible for the car's controls and physics. I also helped with programming the terrain generation script.
</p>
<h2>Code</h2>
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<h3>Controls</h3>
<div indented>
<p>
The drifting system uses a "force angle" which describes the angle relative to the forward direction in which the car should apply force.
This allows the direction while drifting to be changed to be somewhere to the side of the car for it to slide properly.
The drifting system uses a "force angle" which describes the angle relative to the forward direction in which the car should apply force.
This allows the direction while drifting to be changed to be somewhere to the side of the car for it to slide properly.
</p>
<div id="car-update-code" class="code-content code-box">
<script>$(function(){$("#car-update-code").load("https://raw.githubusercontent.com/Scott-G-GD/portfolio-code-highlighting/main/update-car-roe.html");});</script>
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<h3>Terrain Generator</h3>
<div indented>
<p>
To make the terrain generation extensively configurable, we used a whole collection of stacked animation curves and multipliers.
These were then applied to the result of a perlin noise function to create a heightmap, which can then be applied to one or more terrain objects.
To make the terrain generation extensively configurable, we used a whole collection of stacked animation curves and multipliers.
These were then applied to the result of a perlin noise function to create a heightmap, which can then be applied to one or more terrain objects.
</p>
<div id="terrain-generator-code" class="code-content code-box">
<script>$(function(){$("#terrain-generator-code").load("https://raw.githubusercontent.com/Scott-G-GD/portfolio-code-highlighting/main/terrain-generator-roe.html");});</script>

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<!DOCTYPE html>
<html>
<head>
<title>Spirit of Science - Scott Gerretsen</title>
<script type="text/javascript" src="../shared/jquery.min.js"></script>
<link rel="stylesheet" href="../shared/style.css">
<div id="site-header">

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<!DOCTYPE html>
<html>
<head>
<title>Stig Kart 64 - Scott Gerretsen</title>
<script type="text/javascript" src="../shared/jquery.min.js"></script>
<link rel="stylesheet" href="../shared/style.css">
<div id="site-header">