diff --git a/projects/boids.html b/projects/boids.html index 4b752c1..2a38b1b 100644 --- a/projects/boids.html +++ b/projects/boids.html @@ -1,6 +1,8 @@
+- A relaxing desert driving game about following a blue light around the ruins of a long lost civilization. Stay within the light or be lost to the desert. + A relaxing desert driving game about following a blue light around the ruins of a long lost civilization. Stay within the light or be lost to the desert.
- For this project, I was a responsible for the car's controls and physics. I also helped with programming the terrain generation script. + For this project, I was a responsible for the car's controls and physics. I also helped with programming the terrain generation script.
- The drifting system uses a "force angle" which describes the angle relative to the forward direction in which the car should apply force. - This allows the direction while drifting to be changed to be somewhere to the side of the car for it to slide properly. + The drifting system uses a "force angle" which describes the angle relative to the forward direction in which the car should apply force. + This allows the direction while drifting to be changed to be somewhere to the side of the car for it to slide properly.
- To make the terrain generation extensively configurable, we used a whole collection of stacked animation curves and multipliers. - These were then applied to the result of a perlin noise function to create a heightmap, which can then be applied to one or more terrain objects. + To make the terrain generation extensively configurable, we used a whole collection of stacked animation curves and multipliers. + These were then applied to the result of a perlin noise function to create a heightmap, which can then be applied to one or more terrain objects.