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    godot-cpp-utils
    
   A collection of utility classes, functions and macros for use with Godot and GDExtension. 
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A location in the game world that the player can spawn at. More...
#include <spawn_point.hpp>
 Public Member Functions | |
| virtual void | _enter_tree () override | 
| virtual void | _exit_tree () override | 
Private Member Functions | |
| GDCLASS (SpawnPoint3D, gd::Node3D) | |
Static Private Member Functions | |
| static void | _bind_methods () | 
A location in the game world that the player can spawn at.
Registers and de-registers itself with the GameRoot3D to enable/disable this spawnpoint.