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Sara Gerretsen 2026-03-27 15:00:33 +01:00
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commit fa76598e12
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<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script type="text/javascript" src="../shared/jquery.min.js"></script>
<script type="text/javascript" src="../shared/jquery.min.js"></script>
<link rel="stylesheet" href="../shared/style.css">
<div id="site-header">
<div id="site-header">
<script>$(function(){$("#site-header").load("../shared/header.html");});</script>
</div>
</head>
<body>
<img src="../assets/break-utopia-action.png" style="width:100%"/>
<h1>Break Utopia</h1>
<iframe frameborder="0" src="https://itch.io/embed/4411429?bg_color=000000&amp;fg_color=ffffff&amp;link_color=ef00ae&amp;border_color=ffffff" width="552" height="167"><a href="https://sg-dev.itch.io/break-utopia">Break Utopia by Sara</a></iframe>
<section class="project">
<h2>Info</h2>
<div indented>
<p>Project Type: Godot, Character Action</p>
<p>Project Timeframe: 2 Months, 2025</p>
</div>
<h2>Product Overview</h2>
<h1>Break Utopia</h1>
<video height="500" style="max-width:100%" muted autoplay controls>
<source src="../assets/break-utopia-video.mkv">
</video>
<iframe frameborder="0" src="https://itch.io/embed/4411429?bg_color=000000&amp;fg_color=ffffff&amp;link_color=ef00ae&amp;border_color=ffffff" width="552" height="167"><a href="https://sg-dev.itch.io/break-utopia">Break Utopia by Sara</a></iframe>
<section class="project">
<h2>Info</h2>
<div indented>
<p><b>Project Type:</b> Godot, Character Action</p>
<p><b>Project Timeframe:</b> 2 Months, 2025</p>
</div>
<h2>Product Overview</h2>
<p indented>
An angry game about the fantasy of physically breaking down the technological systems that restrict us. From the top down. With a big hammer.
An angry game about the fantasy of physically breaking down the technological systems that restrict us. From the top down. With a big hammer.
</p>
<h2>Postmortem</h2>
<p>This game falls into the lineage of Agoraphobia and Going. It's a solo project where I try to make something approximating a full game with as much of my own skills as possible. Where Agoraphobia was a technical success but a design failure, and going built on that failure but still didn't quite make it. I believe that Break Utopia manages to do the things I set out to achieve quite well. It's a satisfying game with a message that (if players are to be believed) was conveyed well. Testers expressed desire to continue playing, and laughed or sympathised with the (rather obvious) message.
</p>
<p>Most of the project's failures stem from a lack of planning and the unfortunate limits of time. Where I initially intended to build several levels, the time blocked for that was instead spent on graphics and effects work. A priority I don't regret, but that does mean the game is overall less complete than I would have liked.</p>
<p>As a vertical slice, the project succeeded at what it set out to do, and shows off handily what a more complete version of the same concept could achieve.</p>
</section>
<p>
</p>
<h2>Postmortem</h2>
<p>This game falls into the lineage of Agoraphobia and Going. It's a solo project where I try to make something approximating a full game with as much of my own skills as possible. Where Agoraphobia was a technical success but a design failure, and going built on that failure but still didn't quite make it. I believe that Break Utopia manages to do the things I set out to achieve quite well. It's a satisfying game with a message that (if players are to be believed) was conveyed well. Testers expressed desire to continue playing, and laughed or sympathised with the (rather obvious) message.
</p>
<p>Most of the project's failures stem from a lack of planning and the unfortunate limits of time. Where I initially intended to build several levels, the time blocked for that was instead spent on graphics and effects work. A priority I don't regret, but that does mean the game is overall less complete than I would have liked.</p>
<p>As a vertical slice, the project succeeded at what it set out to do, and shows off handily what a more complete version of the same concept could achieve.</p>
</section>
</body>
</html>

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</head>
<body>
<h1>Going</h1>
<video height="500" style="max-width:100%" muted autoplay controls>
<source src="../assets/going-video.mkv">
</video>
<section class="project">
<h2>Info</h2>
<div indented>