added sara.objectionable.solutions
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sara.objectionable.solutions/projects/spirit-of-science.html
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sara.objectionable.solutions/projects/spirit-of-science.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Spirit of Science - Sara Gerretsen</title>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script type="text/javascript" src="../shared/jquery.min.js"></script>
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<link rel="stylesheet" href="../shared/style.css">
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<div id="site-header">
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<script>$(function(){$('#site-header').load("../shared/header.html");});</script>
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</div>
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</head>
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<body>
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<h1>Spirit of Science</h1>
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<section class="project">
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<h2 class="inline">Info</h2>
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<div indented>
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<p>Project Type: Unity Game for IEGJ</p>
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<p>Timeframe: 2022</p>
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</div>
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<h2>Video</h2>
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<iframe
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src="https://youtube.com/embed/7Zueiw9SIrI?mute=1&autoplay=1&loop=1"
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class="embed" youtube
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></iframe>
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<iframe
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src="https://itch.io/embed/1415379"
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class="embed" itch
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frameborder="0">
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<a href="https://sg-dev.itch.io/spirit-signal-iegj2022">
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Spirit Signal by sg_dev, Saltoc, villewilly, jrosenbe, hallo_schoonheid
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</a>
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</iframe>
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<h2>Product Overview</h2>
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<p indented>
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A top down exploration game setting you to exploring an abandoned factory looking for tools and key-cards while avoiding the unexplained dangers around the place
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</p>
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<h2>Project Overview</h2>
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<p indented>
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This was made for the International Educational Game Jam with a team of three artists and two programmers. My role was mainly that of gameplay programmer. I wrote the interaction and movement systems, as well as a few interactions using those systems.
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</p>
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<h2>Code</h2>
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<div indented>
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<h3>Interaction</h3>
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<div indented>
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<p>
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When the player clicks, clickable objects near the cursor should be notified that they've been activated. For this, I created an Interactible interface. This interface can then be inherited to clearly mark a component as clickable.
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</p>
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<div id="interaction-code" class="code-content code-box">
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<script>$(function(){$("#interaction-code").load("https://raw.githubusercontent.com/Sara-G-GD/portfolio-code-highlighting/main/iinteractible-ss.html");});</script>
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</div>
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</div>
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<h3>Clicking</h3>
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<div indented>
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<p>
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The player interaction script triggers any IInteractible components within a radius around wherever the player has clicked.
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It only does this after ensuring that the clicked object can be reached.
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</p>
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<div id="clicking-code" class="code-content code-box">
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<script>$(function(){$("#clicking-code").load("https://raw.githubusercontent.com/Sara-G-GD/portfolio-code-highlighting/main/interaction-ss.html");});</script>
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</div>
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</div>
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</div>
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</section>
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</body>
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</html>
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