metro-rts/src
2025-03-14 17:36:44 +01:00
..
goap chore: formatted state.cpp 2025-03-14 14:21:52 +01:00
utils@16c4151900 feat: updated submodules 2025-03-14 17:36:44 +01:00
area_transfer.cpp feat: added test level complete objective 2025-03-14 17:36:44 +01:00
area_transfer.hpp feat: added test level complete objective 2025-03-14 17:36:44 +01:00
character_unit.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
character_unit.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
character_world_state.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
character_world_state.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
enemy_world_state.cpp chore: removed debug prints and formatted enemy_world_state.cpp 2025-03-14 14:22:18 +01:00
enemy_world_state.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
entity_health.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
entity_health.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
goal_marker.cpp feat: fully implemented click-to-move 2024-08-15 21:43:20 +02:00
goal_marker.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
inventory.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
inventory.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
item.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
item.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
item_db.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
item_db.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
nav_marker.cpp feat: created character specializations of unit and world state 2024-08-18 17:42:20 +02:00
nav_marker.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
nav_room.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
nav_room.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
register_types.cpp feat: added test level complete objective 2025-03-14 17:36:44 +01:00
register_types.h Created game template 2024-03-07 20:41:08 +01:00
rts_actions.cpp feat: upgraded debug print to warning 2025-03-14 14:22:31 +01:00
rts_actions.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
rts_game_mode.cpp feat: upgraded project to godot 4.3 2024-08-16 00:14:04 +02:00
rts_game_mode.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
rts_items.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
rts_items.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
rts_player.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
rts_player.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
rts_states.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
rts_states.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
stats.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
stats.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
tank_unit.cpp feat: implemented melee attacks for Tank enemy 2024-08-15 21:43:20 +02:00
tank_unit.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
unit.cpp feat: added test level complete objective 2025-03-14 17:36:44 +01:00
unit.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
unit_world_state.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
unit_world_state.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
utility_lock.cpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
utility_lock.hpp fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00