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goap
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chore: formatted state.cpp
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2025-03-14 14:21:52 +01:00 |
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utils@16c4151900
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feat: updated submodules
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2025-03-14 17:36:44 +01:00 |
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area_transfer.cpp
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feat: added test level complete objective
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2025-03-14 17:36:44 +01:00 |
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area_transfer.hpp
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feat: added test level complete objective
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2025-03-14 17:36:44 +01:00 |
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character_unit.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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character_unit.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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character_world_state.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
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character_world_state.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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enemy_world_state.cpp
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chore: removed debug prints and formatted enemy_world_state.cpp
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2025-03-14 14:22:18 +01:00 |
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enemy_world_state.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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entity_health.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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entity_health.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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goal_marker.cpp
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feat: fully implemented click-to-move
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2024-08-15 21:43:20 +02:00 |
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goal_marker.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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inventory.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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inventory.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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item.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
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item.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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item_db.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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item_db.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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nav_marker.cpp
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feat: created character specializations of unit and world state
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2024-08-18 17:42:20 +02:00 |
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nav_marker.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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nav_room.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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nav_room.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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register_types.cpp
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feat: added test level complete objective
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2025-03-14 17:36:44 +01:00 |
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register_types.h
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Created game template
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2024-03-07 20:41:08 +01:00 |
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rts_actions.cpp
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feat: upgraded debug print to warning
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2025-03-14 14:22:31 +01:00 |
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rts_actions.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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rts_game_mode.cpp
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feat: upgraded project to godot 4.3
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2024-08-16 00:14:04 +02:00 |
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rts_game_mode.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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rts_items.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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rts_items.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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rts_player.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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rts_player.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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rts_states.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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rts_states.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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stats.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
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stats.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
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tank_unit.cpp
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feat: implemented melee attacks for Tank enemy
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2024-08-15 21:43:20 +02:00 |
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tank_unit.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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unit.cpp
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feat: added test level complete objective
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2025-03-14 17:36:44 +01:00 |
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unit.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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unit_world_state.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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unit_world_state.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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utility_lock.cpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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utility_lock.hpp
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |