metro-rts/godot/GameObjects/enemy_unit.tscn

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[gd_scene load_steps=8 format=3 uid="uid://ba17jrcaduowj"]
[sub_resource type="Animation" id="Animation_va30j"]
resource_name = "RESET"
length = 0.001
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D2:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-0.363891, 1.24027, 0.471381)]
}
[sub_resource type="Animation" id="Animation_opwhc"]
resource_name = "fire"
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D2:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.04, 0.14),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(-0.363891, 1.24027, 0.471381), Vector3(-0.363891, 1.24027, 0.199307), Vector3(-0.363891, 1.24027, 0.471381)]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"fire_at_target"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3jmw4"]
_data = {
"RESET": SubResource("Animation_va30j"),
"fire_weapon": SubResource("Animation_opwhc")
}
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ss47r"]
albedo_color = Color(1, 0.24, 0.24, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_5r0b3"]
material = SubResource("StandardMaterial3D_ss47r")
[sub_resource type="SphereShape3D" id="SphereShape3D_drlm2"]
radius = 1.0
[sub_resource type="BoxMesh" id="BoxMesh_p8wvo"]
size = Vector3(0.2, 0.2, 0.5)
[node name="Unit" type="Unit"]
configure_team = 3
collision_layer = 6
collision_mask = 0
[node name="ActorWorldState" type="UnitWorldState" parent="."]
[node name="Planner" type="Planner" parent="."]
[node name="EntityHealth" type="EntityHealth" parent="."]
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_3jmw4")
}
[node name="Eyes" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4512, 0)
[node name="VisionTarget" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31501, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_5r0b3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("SphereShape3D_drlm2")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.363891, 1.24027, 0.471381)
mesh = SubResource("BoxMesh_p8wvo")