Sara
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9b27fbaabf
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fix: plan being considered empty if the last state is still active
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2025-03-10 23:34:02 +01:00 |
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Sara
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c4d87f0f8a
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feat: implemented utility item locks
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2024-09-09 11:13:59 +02:00 |
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Sara
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428d42b672
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feat: Activate state can now activate UtilityLock nodes
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2024-09-04 22:29:14 +02:00 |
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Sara
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c1b676f335
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feat: animation/activate actions use scene unique names now
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2024-09-02 21:29:26 +02:00 |
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Sara
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973ba952c2
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fix: general AI behaviour fixes
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2024-08-15 21:45:00 +02:00 |
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Sara
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0de3390cf1
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fix: unit movement is now operated by Unit class
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2024-08-15 21:43:21 +02:00 |
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Sara
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0e8bcf4442
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feat: units use navigation obstacle avoidance
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2024-08-15 21:43:21 +02:00 |
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Sara
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f9b3c6eb3f
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feat: implemented heal action and goal
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2024-08-15 21:43:20 +02:00 |
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Sara
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7cf5b128ff
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feat: implemented fire at target action
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2024-08-15 21:43:20 +02:00 |
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Sara
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8cfbbcce27
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feat: fully implemented click-to-move
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2024-08-15 21:43:20 +02:00 |
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