Sara
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51f86e363e
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chore: explicit functional-style cast of weapon_animation getter
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2024-08-28 16:50:05 +02:00 |
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Sara
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2a0c9a623e
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
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Sara
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c9c41ac2d7
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feat: created character specializations of unit and world state
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2024-08-18 17:42:20 +02:00 |
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Sara
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7ceea27259
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feat: upgraded project to godot 4.3
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2024-08-16 00:14:04 +02:00 |
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Sara
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973ba952c2
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fix: general AI behaviour fixes
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2024-08-15 21:45:00 +02:00 |
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Sara
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693859e874
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chore: removed unneeded print calls
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2024-08-15 21:43:21 +02:00 |
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Sara
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0e8bcf4442
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feat: units use navigation obstacle avoidance
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2024-08-15 21:43:21 +02:00 |
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Sara
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111485437c
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bug(goap): fixed unexpected AI behaviour
- Death now removes entity from awareness
- State failure now causes replan or goal reevaluation
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2024-08-15 21:43:21 +02:00 |
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Sara
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a2240797b8
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fix: self preservation plan in the wrong order
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2024-08-15 21:43:21 +02:00 |
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Sara
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1b8563a5eb
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feat: added parent_ and target_ global_position world props
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2024-08-15 21:43:20 +02:00 |
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Sara
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f9b3c6eb3f
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feat: implemented heal action and goal
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2024-08-15 21:43:20 +02:00 |
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Sara
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a78bbfd3b5
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feat: implemented melee attacks for Tank enemy
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2024-08-15 21:43:20 +02:00 |
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Sara
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65b0f76991
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chore(style): changed brackets to match style
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2024-08-15 21:43:20 +02:00 |
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Sara
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7cf5b128ff
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feat: implemented fire at target action
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2024-08-15 21:43:20 +02:00 |
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Sara
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58a717aec4
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feat: added on-target-destroyed callback to unit world state
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2024-08-15 21:43:20 +02:00 |
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Sara
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6dddbced43
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feat: changed distance check < to <=
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2024-08-15 21:43:20 +02:00 |
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Sara
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a946f7f39b
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feat: renamed get_target_dead to get_is_target_dead
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2024-08-15 21:43:20 +02:00 |
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Sara
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f940072312
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feat: implemented basic "can_see_target"
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2024-08-15 21:43:20 +02:00 |
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Sara
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8cfbbcce27
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feat: fully implemented click-to-move
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2024-08-15 21:43:20 +02:00 |
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