chore(style): changed brackets to match style

This commit is contained in:
Sara 2024-06-30 13:23:43 +02:00
parent 7cf5b128ff
commit 65b0f76991

View file

@ -35,9 +35,8 @@ bool UnitWorldState::get_can_see_target() const {
};
// construct list for ignored objects including target node and parent unit
gd::TypedArray<gd::RID> ignore_list{this->parent_unit->get_rid()};
if(gd::CollisionObject3D *target_collider{gd::Object::cast_to<gd::CollisionObject3D>(this->target_node)}) {
if(gd::CollisionObject3D *target_collider{gd::Object::cast_to<gd::CollisionObject3D>(this->target_node)})
ignore_list.push_back(target_collider->get_rid());
}
// construct raycast query from unit's eye node to vision target. Ignoring parent unit and target if applicable
gd::Ref<gd::PhysicsRayQueryParameters3D> const query{gd::PhysicsRayQueryParameters3D::create(
eyes.origin,
@ -64,9 +63,8 @@ bool UnitWorldState::get_is_target_dead() const {
void UnitWorldState::set_target_node(gd::Node3D *node) {
if(node == this->target_node)
return;
if(this->target_node != nullptr) {
if(this->target_node != nullptr)
this->target_node->disconnect("tree_exited", this->target_node_exited_tree.bind(this->target_node));
}
this->target_node = node;
if(node != nullptr)
node->connect("tree_exited", this->target_node_exited_tree.bind(node));