Commit graph

15 commits

Author SHA1 Message Date
Sara 9b27fbaabf fix: plan being considered empty if the last state is still active 2025-03-10 23:34:02 +01:00
Sara a2863006f7 feat: re-did markers in test level 2024-09-09 21:21:43 +02:00
Sara 8fe3bf10a8 feat: camera zoom 2024-09-09 20:23:00 +02:00
Sara c4d87f0f8a feat: implemented utility item locks 2024-09-09 11:13:59 +02:00
Sara 44476103c2 feat: started using csg nodes for level geometry 2024-09-04 09:48:24 +02:00
Sara d8a3000b13 feat: defined utility lock 2024-09-02 21:28:53 +02:00
Sara 7ceea27259 feat: upgraded project to godot 4.3 2024-08-16 00:14:04 +02:00
Sara 41f353eda3 tweak: moved navigation marker in test_level 2024-08-15 21:45:33 +02:00
Sara b87752c1a9 feat: moved players and added another enemy 2024-08-15 21:44:20 +02:00
Sara 0e8bcf4442 feat: units use navigation obstacle avoidance 2024-08-15 21:43:21 +02:00
Sara 111485437c bug(goap): fixed unexpected AI behaviour
- Death now removes entity from awareness
- State failure now causes replan or goal reevaluation
2024-08-15 21:43:21 +02:00
Sara a2240797b8 fix: self preservation plan in the wrong order 2024-08-15 21:43:21 +02:00
Sara 7cf5b128ff feat: implemented fire at target action 2024-08-15 21:43:20 +02:00
Sara 8cfbbcce27 feat: fully implemented click-to-move 2024-08-15 21:43:20 +02:00
Sara 2da424f934 feat: setup basic godot project files 2024-08-15 21:43:20 +02:00