going/project/objects/tre.tscn

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[gd_scene load_steps=6 format=3 uid="uid://dqjurq1nq1fle"]
[ext_resource type="PackedScene" uid="uid://dgsd4ysdm0754" path="res://models/props/tree.blend" id="1_n3f34"]
[ext_resource type="Texture2D" uid="uid://1cv3upavrjek" path="res://models/props/tree_cutout_texture.png" id="2_t4bw2"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rym7k"]
transparency = 2
alpha_scissor_threshold = 0.478
alpha_antialiasing_mode = 0
shading_mode = 2
diffuse_mode = 1
albedo_texture = ExtResource("2_t4bw2")
metallic_specular = 0.0
disable_receive_shadows = true
billboard_mode = 2
[sub_resource type="QuadMesh" id="QuadMesh_husfk"]
size = Vector2(16.64, 16.19)
center_offset = Vector3(0, 7.97, 0)
[sub_resource type="SphereMesh" id="SphereMesh_rym7k"]
radius = 7.107
height = 10.345
radial_segments = 16
rings = 8
[node name="Node3D" type="Node3D"]
[node name="tree" parent="." instance=ExtResource("1_n3f34")]
visibility_parent = NodePath("../cutout")
[node name="cutout" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0254102, 0)
material_override = SubResource("StandardMaterial3D_rym7k")
visibility_range_begin = 100.0
visibility_range_end = 500.0
mesh = SubResource("QuadMesh_husfk")
[node name="MeshInstance3D" type="MeshInstance3D" parent="cutout"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.56123, 0)
cast_shadow = 3
mesh = SubResource("SphereMesh_rym7k")