[gd_scene load_steps=6 format=3 uid="uid://dqjurq1nq1fle"] [ext_resource type="PackedScene" uid="uid://dgsd4ysdm0754" path="res://models/props/tree.blend" id="1_n3f34"] [ext_resource type="Texture2D" uid="uid://1cv3upavrjek" path="res://models/props/tree_cutout_texture.png" id="2_t4bw2"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rym7k"] transparency = 2 alpha_scissor_threshold = 0.478 alpha_antialiasing_mode = 0 shading_mode = 2 diffuse_mode = 1 albedo_texture = ExtResource("2_t4bw2") metallic_specular = 0.0 disable_receive_shadows = true billboard_mode = 2 [sub_resource type="QuadMesh" id="QuadMesh_husfk"] size = Vector2(16.64, 16.19) center_offset = Vector3(0, 7.97, 0) [sub_resource type="SphereMesh" id="SphereMesh_rym7k"] radius = 7.107 height = 10.345 radial_segments = 16 rings = 8 [node name="Node3D" type="Node3D"] [node name="tree" parent="." instance=ExtResource("1_n3f34")] visibility_parent = NodePath("../cutout") [node name="cutout" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0254102, 0) material_override = SubResource("StandardMaterial3D_rym7k") visibility_range_begin = 100.0 visibility_range_end = 500.0 mesh = SubResource("QuadMesh_husfk") [node name="MeshInstance3D" type="MeshInstance3D" parent="cutout"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.56123, 0) cast_shadow = 3 mesh = SubResource("SphereMesh_rym7k")