.. |
abstractor_pass.tres
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |
forest_background.tres
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feat: updating forest textures
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2025-05-27 11:23:14 +02:00 |
forest_background_albedo.png
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feat: redesigned ground texture
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2025-05-28 00:32:49 +02:00 |
forest_background_albedo.png.import
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
forest_background_normal.png
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feat: redesigned ground texture
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2025-05-28 00:32:49 +02:00 |
forest_background_normal.png.import
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feat: redesigned ground texture
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2025-05-28 00:32:49 +02:00 |
forest_floor_grass_albedo.png
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feat: graphics improvement and a new section of the level
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2025-06-01 21:51:31 +02:00 |
forest_floor_grass_albedo.png.import
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |
forest_floor_grass_normal.png
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |
forest_floor_grass_normal.png.import
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |
forest_path_albedo.png
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
forest_path_albedo.png.import
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
forest_path_normal.png
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
forest_path_normal.png.import
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
grass_albedo.png
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
grass_albedo.png.import
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
ground.tres
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
ground_albedo.png
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
ground_albedo.png.import
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
hair_albedo.png
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
hair_albedo.png.import
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
leaves_albedo.png
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
leaves_albedo.png.import
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
leaves_normal.png
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
leaves_normal.png.import
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feat: first full movement and enemy prototype
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2025-05-25 22:05:08 +02:00 |
needles_albedo.png
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feat: graphics improvement and a new section of the level
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2025-06-01 21:51:31 +02:00 |
needles_albedo.png.import
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feat: graphics improvement and a new section of the level
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2025-06-01 21:51:31 +02:00 |
tree_abstractor.gdshader
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
tree_abstractor.gdshader.uid
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |
tree_bark_albedo.png
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
tree_bark_albedo.png.import
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
tree_bark_normal.png
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
tree_bark_normal.png.import
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feat: switched to mobile rendering and various optimizations
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2025-05-31 21:25:14 +02:00 |
walls_albedo.png
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |
walls_albedo.png.import
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |
walls_normal.png
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |
walls_normal.png.import
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feat: more work on tree graphics
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2025-05-28 19:33:15 +02:00 |