feat: redesigned ground texture

This commit is contained in:
Sara 2025-05-28 00:32:49 +02:00
parent f62b010466
commit 02e4a2e3bc
7 changed files with 24 additions and 14 deletions

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@ -132,7 +132,7 @@
"y": 317.725281
},
"parameters": {
"count": 153,
"count": 91,
"opacity": 0.46,
"rotate": 33.6,
"scale": 0,
@ -141,7 +141,7 @@
"select_inputs": 0,
"variations": false
},
"seed_int": 1176364672,
"seed_int": 2284820480,
"seed_locked": true,
"type": "splatter_color"
},
@ -894,7 +894,7 @@
"y": 577.464539
},
"parameters": {
"count": 153,
"count": 91,
"opacity": 0,
"rotate": 33.6,
"scale": 0,
@ -903,7 +903,7 @@
"select_inputs": 0,
"variations": false
},
"seed_int": 1176364672,
"seed_int": 2284820480,
"seed_locked": true,
"type": "splatter_color"
},

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@ -3,32 +3,33 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://boxhd026e1ohc"
path="res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.ctex"
path.s3tc="res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://materials/forest_background_normal.png"
dest_files=["res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.ctex"]
dest_files=["res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/normal_map=1
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
roughness/mode=1
roughness/src_normal="res://materials/forest_background_normal.png"
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

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@ -35,9 +35,18 @@ import_script/path=""
_subresources={
"materials": {
"Terrain": {
"use_external/enabled": true,
"use_external/enabled": false,
"use_external/path": "uid://5knww03rsy1a"
}
},
"nodes": {
"PATH:entrance": {
"mesh_instance/cast_shadow": 2
},
"PATH:ground-occ": {
"generate/occluder": 1,
"mesh_instance/cast_shadow": 2
}
}
}
blender/nodes/visible=0

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