feat: switched to mobile rendering and various optimizations
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063d3d7e15
commit
d6e2881c52
29 changed files with 1281 additions and 307 deletions
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@ -25,8 +25,13 @@ func _process(_delta):
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"
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[node name="Player" type="PlayerBody"]
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physics_interpolation_mode = 1
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collision_mask = 3
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wall_min_slide_angle = 0.785398
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floor_max_angle = 0.460767
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floor_snap_length = 0.35
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acceleration = 10.0
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target_speed = 25.0
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[node name="PlayerStateMachine" type="PlayerStateMachine" parent="."]
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@ -1,7 +1,42 @@
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[gd_scene load_steps=2 format=3 uid="uid://dqjurq1nq1fle"]
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[gd_scene load_steps=6 format=3 uid="uid://dqjurq1nq1fle"]
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[ext_resource type="PackedScene" uid="uid://dgsd4ysdm0754" path="res://models/props/tree.blend" id="1_n3f34"]
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[ext_resource type="Texture2D" uid="uid://1cv3upavrjek" path="res://models/props/tree_cutout_texture.png" id="2_t4bw2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rym7k"]
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transparency = 2
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alpha_scissor_threshold = 0.478
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alpha_antialiasing_mode = 0
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shading_mode = 2
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diffuse_mode = 1
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albedo_texture = ExtResource("2_t4bw2")
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metallic_specular = 0.0
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disable_receive_shadows = true
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_husfk"]
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size = Vector2(16.64, 16.19)
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center_offset = Vector3(0, 7.97, 0)
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[sub_resource type="SphereMesh" id="SphereMesh_rym7k"]
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radius = 7.107
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height = 10.345
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radial_segments = 16
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rings = 8
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[node name="Node3D" type="Node3D"]
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[node name="tree" parent="." instance=ExtResource("1_n3f34")]
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visibility_parent = NodePath("../cutout")
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[node name="cutout" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0254102, 0)
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material_override = SubResource("StandardMaterial3D_rym7k")
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visibility_range_begin = 100.0
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visibility_range_end = 500.0
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mesh = SubResource("QuadMesh_husfk")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="cutout"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.56123, 0)
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cast_shadow = 3
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mesh = SubResource("SphereMesh_rym7k")
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