godot-modules-code-conventions/README.md
2025-06-25 18:31:03 +00:00

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# Godot module style guide and conventions
> Specifically for use with [godot-cpp-template](https://git.objectionable.solutions/hertog/godot-module-template).
## Header Files
```cpp
// #define-based header guards are required,
// and have to match the name has to match the filename
#ifndef MY_CLASS_H
#define MY_CLASS_H
// PascalCase for all types
class MyClass : public Object {
GDCLASS(MyClass, Object);
// functions have to be snake_cased
static void _bind_methods();
void on_some_signal(); // signal listeners have to be private unless they have to be publicly accessible otherwise
public:
void do_things();
// getters and setters go after other types of functions, closest to the variables.
void set_my_var(int value); // set first
int get_my_var() const; // get function goes second, and should be const if possible
// private variables go at the bottom
private:
int myvar{ 1 }; // variables are snake_case, and always initialized in headers unless impossible
// (e.g, const vars that get initialized in constructors)
String const sig_some_signal{ "some_signal" }; // store signal names in a variable to make them easier to keep track of
};
#endif // !MY_CLASS_H // end #if/#ifdef/#ifndef directives with a repeat of the condition
```
# Implementation Files
```cpp
#include "my_class.h"
// the matching header always goes on top, other header includes come after in alphabetical order
#include "macros.h"
void MyClass::_bind_methods() {
BIND_PROPERTY(Variant::INT, my_var); // use macros.h simplified property binding macros when possible
}
void MyClass::do_things() {
set_my_var(10); // this-> is not required for class methods
cast_to<Object>(this); // static class methods don't require scope specification.
// use self_type when referring to the type of 'this'
this->connect(this->sig_some_signal, callable_mp(this, &self_type::on_some_signal));
}
void MyClass::set_my_var(int value) {
// all uses of member variables REQUIRE this->
this->my_var = value;
}
int MyClass::get_my_var() const {
return this->my_var;
}
```