22 lines
574 B
C++
22 lines
574 B
C++
#include "register_types.hpp"
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#include "game_mode.hpp"
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#include "game_root.hpp"
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#include "game_state.hpp"
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#include "level.hpp"
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#include "player_input.hpp"
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#include "spawn_point.hpp"
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#include <godot_cpp/core/class_db.hpp>
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namespace gd = godot;
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namespace utils {
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void godot_cpp_utils_register_types() {
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gd::GDREGISTER_CLASS(utils::GameMode);
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gd::GDREGISTER_CLASS(utils::GameRoot3D);
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gd::GDREGISTER_CLASS(utils::GameState);
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gd::GDREGISTER_CLASS(utils::Level3D);
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gd::GDREGISTER_CLASS(utils::PlayerInput);
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gd::GDREGISTER_CLASS(utils::SpawnPoint3D);
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}
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}
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