#include "register_types.hpp" #include "game_mode.hpp" #include "game_root.hpp" #include "game_state.hpp" #include "level.hpp" #include "player_input.hpp" #include "spawn_point.hpp" #include namespace gd = godot; namespace utils { void godot_cpp_utils_register_types() { gd::GDREGISTER_CLASS(utils::GameMode); gd::GDREGISTER_CLASS(utils::GameRoot3D); gd::GDREGISTER_CLASS(utils::GameState); gd::GDREGISTER_CLASS(utils::Level3D); gd::GDREGISTER_CLASS(utils::PlayerInput); gd::GDREGISTER_CLASS(utils::SpawnPoint3D); } }