15 lines
440 B
C
15 lines
440 B
C
#ifndef RESOURCES_H
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#define RESOURCES_H
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#include "raylib.h"
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extern void InitializeResourceSubsystem();
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extern void CleanResourceSubsystem();
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//! Load a model resource from disk, path is relative to the resource folder
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extern Model *ResourcesLoadModel(char const *res_path);
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//! Load a texture resource from disk, path is relative to the resource folder
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extern Texture *ResourcesLoadTexture(char const *res_path);
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#endif // !RESOURCES_H
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