#ifndef RESOURCES_H #define RESOURCES_H #include "raylib.h" extern void InitializeResourceSubsystem(); extern void CleanResourceSubsystem(); //! Load a model resource from disk, path is relative to the resource folder extern Model *ResourcesLoadModel(char const *res_path); //! Load a texture resource from disk, path is relative to the resource folder extern Texture *ResourcesLoadTexture(char const *res_path); #endif // !RESOURCES_H