fogd-engine/src/core
2024-09-17 12:46:23 +02:00
..
camera_node.c feat: implemented MeshRenderEntity 2024-09-16 23:28:55 +02:00
camera_node.h docs: extra documentation pass 2024-09-13 11:27:28 +02:00
engine_global.c feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
engine_global.h docs: extra documentation pass 2024-09-13 11:27:28 +02:00
engine_loop.c feat: renamed window 2024-09-13 11:49:54 +02:00
engine_loop.h feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
mesh_render_entity.c feat: implemented MeshRenderEntity 2024-09-16 23:28:55 +02:00
mesh_render_entity.h feat: implemented MeshRenderEntity 2024-09-16 23:28:55 +02:00
render.c docs: extra documentation pass 2024-09-13 11:27:28 +02:00
render.h feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
renderable.h feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
resources.c feat: implemented MeshRenderEntity 2024-09-16 23:28:55 +02:00
resources.h feat: implemented MeshRenderEntity 2024-09-16 23:28:55 +02:00
scene.c fix: transform updating is now _actually_ recursive through the whole tree 2024-09-13 11:28:07 +02:00
scene.h feat: implemented transform hierarchy 2024-09-13 00:01:21 +02:00
scene_node_entity.h feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
transform_node.c feat: implemented transform hierarchy 2024-09-13 00:01:21 +02:00
transform_node.h feat: implemented transform hierarchy 2024-09-13 00:01:21 +02:00
transformable.c fix: Transform->matrix conversion is now (more) correct 2024-09-17 12:46:23 +02:00
transformable.h fix: Transform->matrix conversion is now (more) correct 2024-09-17 12:46:23 +02:00