fogd-engine/resources/default_shader.vs
2024-09-19 15:42:30 +02:00

25 lines
552 B
GLSL

#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvp;
uniform mat4 matModel;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
out vec3 fragNormal;
void main()
{
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
fragNormal = -normalize(vec3(matModel * vec4(vertexNormal, 0.0)));
// Calculate final vertex position
gl_Position = mvp*vec4(vertexPosition, 1.0);
}