chore: spacing in default_shader.vs
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@ -19,7 +19,6 @@ void main()
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// Send vertex attributes to fragment shader
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fragTexCoord = vertexTexCoord;
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fragNormal = -normalize(vec3(matModel * vec4(vertexNormal, 0.0)));
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// Calculate final vertex position
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gl_Position = mvp*vec4(vertexPosition, 1.0);
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}
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