chore: improved main.c formatting

This commit is contained in:
Sara 2024-09-17 16:40:36 +02:00
parent 5d4306bdfa
commit fdc92c8c20

View file

@ -16,11 +16,11 @@ Scene *CreateInitialScene() {
SceneNode *camera_parent = CreateTransformNode();
SceneNodeAddChild(model_parent, camera_parent);
// set camera parent location
Transformable transformable = TC_CAST(camera_parent->entity, Transformable);
Transform transform = transformable.tc->get_transform(transformable.data);
transform.translation = (Vector3){0.f, 3.f, -10.f};
transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f);
transformable.tc->set_transform(transformable.data, transform);
Transformable transformable = TC_CAST(camera_parent->entity, Transformable);
Transform transform = transformable.tc->get_transform(transformable.data);
transform.translation = (Vector3){0.f, 3.f, -10.f};
transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f);
transformable.tc->set_transform(transformable.data, transform);
SceneNodeAddChild(camera_parent, CreateCameraNode());
SceneNodeAddChild(model_parent, CreateMeshRenderEntity("spacefighter.glb"));
@ -31,5 +31,5 @@ Scene *CreateInitialScene() {
int main() {
InitializeEngine();
RunGame(CreateInitialScene());
UNREACHABLE("End of main function reached. This is an error, call ShutDown() when exiting instead.");
UNREACHABLE("main: End of main function reached. This is an error, call ShutDown() when exiting instead.");
}