chore: improved main.c formatting
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parent
5d4306bdfa
commit
fdc92c8c20
12
src/main.c
12
src/main.c
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@ -16,11 +16,11 @@ Scene *CreateInitialScene() {
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SceneNode *camera_parent = CreateTransformNode();
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SceneNodeAddChild(model_parent, camera_parent);
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// set camera parent location
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Transformable transformable = TC_CAST(camera_parent->entity, Transformable);
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Transform transform = transformable.tc->get_transform(transformable.data);
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transform.translation = (Vector3){0.f, 3.f, -10.f};
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transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f);
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transformable.tc->set_transform(transformable.data, transform);
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Transformable transformable = TC_CAST(camera_parent->entity, Transformable);
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Transform transform = transformable.tc->get_transform(transformable.data);
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transform.translation = (Vector3){0.f, 3.f, -10.f};
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transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f);
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transformable.tc->set_transform(transformable.data, transform);
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SceneNodeAddChild(camera_parent, CreateCameraNode());
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SceneNodeAddChild(model_parent, CreateMeshRenderEntity("spacefighter.glb"));
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@ -31,5 +31,5 @@ Scene *CreateInitialScene() {
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int main() {
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InitializeEngine();
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RunGame(CreateInitialScene());
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UNREACHABLE("End of main function reached. This is an error, call ShutDown() when exiting instead.");
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UNREACHABLE("main: End of main function reached. This is an error, call ShutDown() when exiting instead.");
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}
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