From fdc92c8c20c11a50504747ff642386fe7f2f5ae3 Mon Sep 17 00:00:00 2001 From: Sara Date: Tue, 17 Sep 2024 16:40:36 +0200 Subject: [PATCH] chore: improved main.c formatting --- src/main.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main.c b/src/main.c index c44ab73..fa079c6 100644 --- a/src/main.c +++ b/src/main.c @@ -16,11 +16,11 @@ Scene *CreateInitialScene() { SceneNode *camera_parent = CreateTransformNode(); SceneNodeAddChild(model_parent, camera_parent); // set camera parent location - Transformable transformable = TC_CAST(camera_parent->entity, Transformable); - Transform transform = transformable.tc->get_transform(transformable.data); - transform.translation = (Vector3){0.f, 3.f, -10.f}; - transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f); - transformable.tc->set_transform(transformable.data, transform); + Transformable transformable = TC_CAST(camera_parent->entity, Transformable); + Transform transform = transformable.tc->get_transform(transformable.data); + transform.translation = (Vector3){0.f, 3.f, -10.f}; + transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f); + transformable.tc->set_transform(transformable.data, transform); SceneNodeAddChild(camera_parent, CreateCameraNode()); SceneNodeAddChild(model_parent, CreateMeshRenderEntity("spacefighter.glb")); @@ -31,5 +31,5 @@ Scene *CreateInitialScene() { int main() { InitializeEngine(); RunGame(CreateInitialScene()); - UNREACHABLE("End of main function reached. This is an error, call ShutDown() when exiting instead."); + UNREACHABLE("main: End of main function reached. This is an error, call ShutDown() when exiting instead."); }