feat: PlayerController no longer implements Renderable

This commit is contained in:
Sara 2024-09-26 12:48:53 +02:00
parent 7081e6fac9
commit b9935846c4
2 changed files with 2 additions and 13 deletions

View file

@ -7,17 +7,12 @@
START_REFLECT(PlayerController);
REFLECT_TYPECLASS(PlayerController, Drop);
REFLECT_TYPECLASS(PlayerController, SceneNodeEntity);
REFLECT_TYPECLASS(PlayerController, Renderable);
END_REFLECT(PlayerController);
impl_Drop_for(PlayerController,
DestroyPlayerController
)
impl_Renderable_for(PlayerController,
PlayerControllerDraw
)
impl_SceneNodeEntity_for(PlayerController,
PlayerControllerEnterTree,
PlayerControllerExitTree,
@ -37,7 +32,6 @@ void DestroyPlayerController(PlayerController *self) {
void PlayerControllerEnterTree(PlayerController *self) {
self->transform = TC_CAST(self->node->parent->entity, Transformable);
AddRenderable(PlayerController_as_Renderable(self));
DisableCursor();
AddListener("pitch_up", ButtonInputListener(self, PlayerControllerUpInput));
AddListener("pitch_down", ButtonInputListener(self, PlayerControllerDownInput));
@ -47,10 +41,7 @@ void PlayerControllerEnterTree(PlayerController *self) {
}
void PlayerControllerExitTree(PlayerController *self) {
RemoveRenderable(PlayerController_as_Renderable(self));
}
void PlayerControllerDraw(PlayerController *self) {
RemoveAllListeners(self);
}
//! angular acceleration limited to local X and Z axes
@ -65,7 +56,7 @@ void PlayerControllerTickAngularAcceleration(PlayerController *self, double delt
//! linear acceleration limited to the local Z axis
static
void PlayerControllerTickLinearAcceleration(PlayerController *self, double delta) {
float const target = (!self->stopped && self->rotation.y == 0.f) ? 30.f : 20.f;
float const target = self->stopped ? 10.f : (self->rotation.y == 0.f ? 30.f : 20.f);
float const speed_diff = target - self->speed;
self->speed = self->speed + copysignf(fminf(fabsf(speed_diff), 10.f * delta), speed_diff);
}

View file

@ -23,7 +23,6 @@ void DestroyPlayerController(PlayerController *self);
extern void PlayerControllerEnterTree(PlayerController *self);
extern void PlayerControllerExitTree(PlayerController *self);
extern void PlayerControllerDraw(PlayerController *self);
extern void PlayerControllerTick(PlayerController *self, double delta);
extern void PlayerControllerLeftInput(PlayerController *self, bool value);
@ -35,6 +34,5 @@ extern void PlayerControllerStopInput(PlayerController *self, bool value);
DECL_REFLECT(PlayerController);
decl_typeclass_impl(SceneNodeEntity, PlayerController);
decl_typeclass_impl(Drop, PlayerController);
decl_typeclass_impl(Renderable, PlayerController);
#endif // !PLAYER_CONTROLLER_H