feat: PlayerController no longer implements Renderable
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7081e6fac9
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@ -7,17 +7,12 @@
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START_REFLECT(PlayerController);
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REFLECT_TYPECLASS(PlayerController, Drop);
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REFLECT_TYPECLASS(PlayerController, SceneNodeEntity);
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REFLECT_TYPECLASS(PlayerController, Renderable);
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END_REFLECT(PlayerController);
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impl_Drop_for(PlayerController,
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DestroyPlayerController
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)
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impl_Renderable_for(PlayerController,
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PlayerControllerDraw
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)
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impl_SceneNodeEntity_for(PlayerController,
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PlayerControllerEnterTree,
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PlayerControllerExitTree,
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@ -37,7 +32,6 @@ void DestroyPlayerController(PlayerController *self) {
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void PlayerControllerEnterTree(PlayerController *self) {
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self->transform = TC_CAST(self->node->parent->entity, Transformable);
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AddRenderable(PlayerController_as_Renderable(self));
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DisableCursor();
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AddListener("pitch_up", ButtonInputListener(self, PlayerControllerUpInput));
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AddListener("pitch_down", ButtonInputListener(self, PlayerControllerDownInput));
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@ -47,10 +41,7 @@ void PlayerControllerEnterTree(PlayerController *self) {
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}
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void PlayerControllerExitTree(PlayerController *self) {
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RemoveRenderable(PlayerController_as_Renderable(self));
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}
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void PlayerControllerDraw(PlayerController *self) {
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RemoveAllListeners(self);
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}
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//! angular acceleration limited to local X and Z axes
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@ -65,7 +56,7 @@ void PlayerControllerTickAngularAcceleration(PlayerController *self, double delt
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//! linear acceleration limited to the local Z axis
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static
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void PlayerControllerTickLinearAcceleration(PlayerController *self, double delta) {
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float const target = (!self->stopped && self->rotation.y == 0.f) ? 30.f : 20.f;
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float const target = self->stopped ? 10.f : (self->rotation.y == 0.f ? 30.f : 20.f);
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float const speed_diff = target - self->speed;
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self->speed = self->speed + copysignf(fminf(fabsf(speed_diff), 10.f * delta), speed_diff);
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}
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@ -23,7 +23,6 @@ void DestroyPlayerController(PlayerController *self);
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extern void PlayerControllerEnterTree(PlayerController *self);
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extern void PlayerControllerExitTree(PlayerController *self);
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extern void PlayerControllerDraw(PlayerController *self);
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extern void PlayerControllerTick(PlayerController *self, double delta);
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extern void PlayerControllerLeftInput(PlayerController *self, bool value);
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@ -35,6 +34,5 @@ extern void PlayerControllerStopInput(PlayerController *self, bool value);
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DECL_REFLECT(PlayerController);
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decl_typeclass_impl(SceneNodeEntity, PlayerController);
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decl_typeclass_impl(Drop, PlayerController);
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decl_typeclass_impl(Renderable, PlayerController);
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#endif // !PLAYER_CONTROLLER_H
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