fix: fragment shader files (.fs) are now correctly detected
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@ -57,7 +57,7 @@ static ResourceType ResourceGetTypeFromPath(char const *path) {
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if(IsFileExtension(path, ".glb")) return RESOURCE_MODEL;
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if(IsFileExtension(path, ".glb")) return RESOURCE_MODEL;
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if(IsFileExtension(path, ".gltf")) return RESOURCE_MODEL;
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if(IsFileExtension(path, ".gltf")) return RESOURCE_MODEL;
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// Shader files
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// Shader files
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if(IsFileExtension(path, ".fg")) return RESOURCE_SHADER;
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if(IsFileExtension(path, ".fs")) return RESOURCE_SHADER;
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if(IsFileExtension(path, ".vs")) return RESOURCE_SHADER;
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if(IsFileExtension(path, ".vs")) return RESOURCE_SHADER;
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return RESOURCE_MAX;
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return RESOURCE_MAX;
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}
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}
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