feat: rewrote main
This commit is contained in:
parent
ba614edd29
commit
a052f71729
74
src/main.c
74
src/main.c
|
@ -1,71 +1,9 @@
|
|||
/*
|
||||
Raylib example file.
|
||||
This is an example main file for a simple raylib project.
|
||||
Use this as a starting point or replace it with your code.
|
||||
|
||||
For a C++ project simply rename the file to .cpp and re-run the build script
|
||||
|
||||
-- Copyright (c) 2020-2024 Jeffery Myers
|
||||
--
|
||||
--This software is provided "as-is", without any express or implied warranty. In no event
|
||||
--will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
--Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
--applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
-- 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
-- wrote the original software. If you use this software in a product, an acknowledgment
|
||||
-- in the product documentation would be appreciated but is not required.
|
||||
--
|
||||
-- 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
-- as being the original software.
|
||||
--
|
||||
-- 3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
*/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "core/engine_loop.h"
|
||||
#include "utils/debug.h"
|
||||
|
||||
#include "resource_dir.h" // utility header for SearchAndSetResourceDir
|
||||
|
||||
int main ()
|
||||
{
|
||||
// Tell the window to use vysnc and work on high DPI displays
|
||||
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
|
||||
|
||||
// Create the window and OpenGL context
|
||||
InitWindow(1280, 800, "Hello Raylib");
|
||||
|
||||
// Utility function from resource_dir.h to find the resources folder and set it as the current working directory so we can load from it
|
||||
SearchAndSetResourceDir("resources");
|
||||
|
||||
// Load a texture from the resources directory
|
||||
Texture wabbit = LoadTexture("wabbit_alpha.png");
|
||||
|
||||
// game loop
|
||||
while (!WindowShouldClose()) // run the loop untill the user presses ESCAPE or presses the Close button on the window
|
||||
{
|
||||
// drawing
|
||||
BeginDrawing();
|
||||
|
||||
// Setup the backbuffer for drawing (clear color and depth buffers)
|
||||
ClearBackground(BLACK);
|
||||
|
||||
// draw some text using the default font
|
||||
DrawText("Hello Raylib", 200,200,20,WHITE);
|
||||
|
||||
// draw our texture to the screen
|
||||
DrawTexture(wabbit, 400, 200, WHITE);
|
||||
|
||||
// end the frame and get ready for the next one (display frame, poll input, etc...)
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
// cleanup
|
||||
// unload our texture so it can be cleaned up
|
||||
UnloadTexture(wabbit);
|
||||
|
||||
// destory the window and cleanup the OpenGL context
|
||||
CloseWindow();
|
||||
return 0;
|
||||
int main() {
|
||||
InitializeEngine();
|
||||
RunGame();
|
||||
UNREACHABLE("End of main function reached. This is an error, call ShutDown() when exiting instead.");
|
||||
}
|
Loading…
Reference in a new issue