From a052f717295bd979eb5afef149a8ec8a1a904425 Mon Sep 17 00:00:00 2001 From: Sara Date: Tue, 10 Sep 2024 22:09:57 +0200 Subject: [PATCH] feat: rewrote main --- src/main.c | 76 +++++------------------------------------------------- 1 file changed, 7 insertions(+), 69 deletions(-) diff --git a/src/main.c b/src/main.c index da69017..216a594 100644 --- a/src/main.c +++ b/src/main.c @@ -1,71 +1,9 @@ -/* -Raylib example file. -This is an example main file for a simple raylib project. -Use this as a starting point or replace it with your code. - -For a C++ project simply rename the file to .cpp and re-run the build script - --- Copyright (c) 2020-2024 Jeffery Myers --- ---This software is provided "as-is", without any express or implied warranty. In no event ---will the authors be held liable for any damages arising from the use of this software. - ---Permission is granted to anyone to use this software for any purpose, including commercial ---applications, and to alter it and redistribute it freely, subject to the following restrictions: - --- 1. The origin of this software must not be misrepresented; you must not claim that you --- wrote the original software. If you use this software in a product, an acknowledgment --- in the product documentation would be appreciated but is not required. --- --- 2. Altered source versions must be plainly marked as such, and must not be misrepresented --- as being the original software. --- --- 3. This notice may not be removed or altered from any source distribution. - -*/ - #include "raylib.h" +#include "core/engine_loop.h" +#include "utils/debug.h" -#include "resource_dir.h" // utility header for SearchAndSetResourceDir - -int main () -{ - // Tell the window to use vysnc and work on high DPI displays - SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI); - - // Create the window and OpenGL context - InitWindow(1280, 800, "Hello Raylib"); - - // Utility function from resource_dir.h to find the resources folder and set it as the current working directory so we can load from it - SearchAndSetResourceDir("resources"); - - // Load a texture from the resources directory - Texture wabbit = LoadTexture("wabbit_alpha.png"); - - // game loop - while (!WindowShouldClose()) // run the loop untill the user presses ESCAPE or presses the Close button on the window - { - // drawing - BeginDrawing(); - - // Setup the backbuffer for drawing (clear color and depth buffers) - ClearBackground(BLACK); - - // draw some text using the default font - DrawText("Hello Raylib", 200,200,20,WHITE); - - // draw our texture to the screen - DrawTexture(wabbit, 400, 200, WHITE); - - // end the frame and get ready for the next one (display frame, poll input, etc...) - EndDrawing(); - } - - // cleanup - // unload our texture so it can be cleaned up - UnloadTexture(wabbit); - - // destory the window and cleanup the OpenGL context - CloseWindow(); - return 0; -} \ No newline at end of file +int main() { + InitializeEngine(); + RunGame(); + UNREACHABLE("End of main function reached. This is an error, call ShutDown() when exiting instead."); +}