feat: rewrote main

This commit is contained in:
Sara 2024-09-10 22:09:57 +02:00
parent ba614edd29
commit a052f71729

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@ -1,71 +1,9 @@
/*
Raylib example file.
This is an example main file for a simple raylib project.
Use this as a starting point or replace it with your code.
For a C++ project simply rename the file to .cpp and re-run the build script
-- Copyright (c) 2020-2024 Jeffery Myers
--
--This software is provided "as-is", without any express or implied warranty. In no event
--will the authors be held liable for any damages arising from the use of this software.
--Permission is granted to anyone to use this software for any purpose, including commercial
--applications, and to alter it and redistribute it freely, subject to the following restrictions:
-- 1. The origin of this software must not be misrepresented; you must not claim that you
-- wrote the original software. If you use this software in a product, an acknowledgment
-- in the product documentation would be appreciated but is not required.
--
-- 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-- as being the original software.
--
-- 3. This notice may not be removed or altered from any source distribution.
*/
#include "raylib.h" #include "raylib.h"
#include "core/engine_loop.h"
#include "utils/debug.h"
#include "resource_dir.h" // utility header for SearchAndSetResourceDir int main() {
InitializeEngine();
int main () RunGame();
{ UNREACHABLE("End of main function reached. This is an error, call ShutDown() when exiting instead.");
// Tell the window to use vysnc and work on high DPI displays
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
// Create the window and OpenGL context
InitWindow(1280, 800, "Hello Raylib");
// Utility function from resource_dir.h to find the resources folder and set it as the current working directory so we can load from it
SearchAndSetResourceDir("resources");
// Load a texture from the resources directory
Texture wabbit = LoadTexture("wabbit_alpha.png");
// game loop
while (!WindowShouldClose()) // run the loop untill the user presses ESCAPE or presses the Close button on the window
{
// drawing
BeginDrawing();
// Setup the backbuffer for drawing (clear color and depth buffers)
ClearBackground(BLACK);
// draw some text using the default font
DrawText("Hello Raylib", 200,200,20,WHITE);
// draw our texture to the screen
DrawTexture(wabbit, 400, 200, WHITE);
// end the frame and get ready for the next one (display frame, poll input, etc...)
EndDrawing();
}
// cleanup
// unload our texture so it can be cleaned up
UnloadTexture(wabbit);
// destory the window and cleanup the OpenGL context
CloseWindow();
return 0;
} }