tweak: lighting colour
This commit is contained in:
		
							parent
							
								
									1f9b41dbf6
								
							
						
					
					
						commit
						87e13e2069
					
				|  | @ -66,7 +66,7 @@ void Internal_OnShaderLoaded(ShaderResource resource) { | ||||||
|     int light_direction_loc = GetShaderLocation(*resource.resource, "lightDirection"); |     int light_direction_loc = GetShaderLocation(*resource.resource, "lightDirection"); | ||||||
|     int ambient_level_loc = GetShaderLocation(*resource.resource, "ambientLight"); |     int ambient_level_loc = GetShaderLocation(*resource.resource, "ambientLight"); | ||||||
|     Vector3 lightdir = MATRIX_FORWARD(g_light_direction); |     Vector3 lightdir = MATRIX_FORWARD(g_light_direction); | ||||||
|     Vector4 ambient_color = {0.2, 0.2, 0.2, 1.0}; |     Vector4 ambient_color = {0.07, 0.08, 0.12, 1.0}; | ||||||
|     if(light_direction_loc != -1) |     if(light_direction_loc != -1) | ||||||
|         SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3); |         SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3); | ||||||
|     if(ambient_level_loc != -1) |     if(ambient_level_loc != -1) | ||||||
|  |  | ||||||
		Loading…
	
		Reference in a new issue
	
	 Sara
						Sara