From 87e13e2069c2ce3361bec63bab9f3fcfac056aae Mon Sep 17 00:00:00 2001 From: Sara Date: Thu, 19 Sep 2024 17:15:02 +0200 Subject: [PATCH] tweak: lighting colour --- src/core/render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/render.c b/src/core/render.c index 5dcb217..9f3d9b6 100644 --- a/src/core/render.c +++ b/src/core/render.c @@ -66,7 +66,7 @@ void Internal_OnShaderLoaded(ShaderResource resource) { int light_direction_loc = GetShaderLocation(*resource.resource, "lightDirection"); int ambient_level_loc = GetShaderLocation(*resource.resource, "ambientLight"); Vector3 lightdir = MATRIX_FORWARD(g_light_direction); - Vector4 ambient_color = {0.2, 0.2, 0.2, 1.0}; + Vector4 ambient_color = {0.07, 0.08, 0.12, 1.0}; if(light_direction_loc != -1) SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3); if(ambient_level_loc != -1)